#[repr(C)]pub enum PolygonMode {
Fill = 0,
Line = 1,
Point = 2,
}Expand description
Type of drawing mode for polygons
Variants§
Fill = 0
Polygons are filled
Line = 1
Polygons are drawn as line segments
Point = 2
Polygons are drawn as points
Trait Implementations§
Source§impl Clone for PolygonMode
impl Clone for PolygonMode
Source§fn clone(&self) -> PolygonMode
fn clone(&self) -> PolygonMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PolygonMode
impl Debug for PolygonMode
Source§impl Default for PolygonMode
impl Default for PolygonMode
Source§fn default() -> PolygonMode
fn default() -> PolygonMode
Returns the “default value” for a type. Read more
Source§impl Hash for PolygonMode
impl Hash for PolygonMode
Source§impl PartialEq for PolygonMode
impl PartialEq for PolygonMode
impl Copy for PolygonMode
impl Eq for PolygonMode
impl StructuralPartialEq for PolygonMode
Auto Trait Implementations§
impl Freeze for PolygonMode
impl RefUnwindSafe for PolygonMode
impl Send for PolygonMode
impl Sync for PolygonMode
impl Unpin for PolygonMode
impl UnwindSafe for PolygonMode
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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