Enum bevy_render::render_resource::PolygonMode
source · #[repr(C)]pub enum PolygonMode {
Fill = 0,
Line = 1,
Point = 2,
}
Expand description
Type of drawing mode for polygons
Variants§
Fill = 0
Polygons are filled
Line = 1
Polygons are drawn as line segments
Point = 2
Polygons are drawn as points
Trait Implementations§
source§impl Clone for PolygonMode
impl Clone for PolygonMode
source§fn clone(&self) -> PolygonMode
fn clone(&self) -> PolygonMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PolygonMode
impl Debug for PolygonMode
source§impl Default for PolygonMode
impl Default for PolygonMode
source§fn default() -> PolygonMode
fn default() -> PolygonMode
Returns the “default value” for a type. Read more
source§impl Hash for PolygonMode
impl Hash for PolygonMode
source§impl PartialEq for PolygonMode
impl PartialEq for PolygonMode
source§fn eq(&self, other: &PolygonMode) -> bool
fn eq(&self, other: &PolygonMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PolygonMode
impl Eq for PolygonMode
impl StructuralPartialEq for PolygonMode
Auto Trait Implementations§
impl Freeze for PolygonMode
impl RefUnwindSafe for PolygonMode
impl Send for PolygonMode
impl Sync for PolygonMode
impl Unpin for PolygonMode
impl UnwindSafe for PolygonMode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.