#[repr(C)]pub enum SamplerBindingType {
Filtering = 0,
NonFiltering = 1,
Comparison = 2,
}
Expand description
Specific type of a sampler binding.
For use in BindingType::Sampler
.
Corresponds to WebGPU GPUSamplerBindingType
.
Variants§
Filtering = 0
The sampling result is produced based on more than a single color sample from a texture, e.g. when bilinear interpolation is enabled.
NonFiltering = 1
The sampling result is produced based on a single color sample from a texture.
Comparison = 2
Use as a comparison sampler instead of a normal sampler. For more info take a look at the analogous functionality in OpenGL: https://www.khronos.org/opengl/wiki/Sampler_Object#Comparison_mode.
Trait Implementations§
source§impl Clone for SamplerBindingType
impl Clone for SamplerBindingType
source§fn clone(&self) -> SamplerBindingType
fn clone(&self) -> SamplerBindingType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SamplerBindingType
impl Debug for SamplerBindingType
source§impl Hash for SamplerBindingType
impl Hash for SamplerBindingType
source§impl PartialEq for SamplerBindingType
impl PartialEq for SamplerBindingType
source§fn eq(&self, other: &SamplerBindingType) -> bool
fn eq(&self, other: &SamplerBindingType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for SamplerBindingType
impl Eq for SamplerBindingType
impl StructuralPartialEq for SamplerBindingType
Auto Trait Implementations§
impl Freeze for SamplerBindingType
impl RefUnwindSafe for SamplerBindingType
impl Send for SamplerBindingType
impl Sync for SamplerBindingType
impl Unpin for SamplerBindingType
impl UnwindSafe for SamplerBindingType
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.