Enum bevy_render::render_resource::ShaderDefVal
source · pub enum ShaderDefVal {
Bool(String, bool),
Int(String, i32),
UInt(String, u32),
}
Variants§
Implementations§
source§impl ShaderDefVal
impl ShaderDefVal
pub fn value_as_string(&self) -> String
Trait Implementations§
source§impl Clone for ShaderDefVal
impl Clone for ShaderDefVal
source§fn clone(&self) -> ShaderDefVal
fn clone(&self) -> ShaderDefVal
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ShaderDefVal
impl Debug for ShaderDefVal
source§impl From<&str> for ShaderDefVal
impl From<&str> for ShaderDefVal
source§impl From<String> for ShaderDefVal
impl From<String> for ShaderDefVal
source§impl Hash for ShaderDefVal
impl Hash for ShaderDefVal
source§impl PartialEq for ShaderDefVal
impl PartialEq for ShaderDefVal
source§fn eq(&self, other: &ShaderDefVal) -> bool
fn eq(&self, other: &ShaderDefVal) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ShaderDefVal
impl StructuralPartialEq for ShaderDefVal
Auto Trait Implementations§
impl Freeze for ShaderDefVal
impl RefUnwindSafe for ShaderDefVal
impl Send for ShaderDefVal
impl Sync for ShaderDefVal
impl Unpin for ShaderDefVal
impl UnwindSafe for ShaderDefVal
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.