#[repr(C)]pub enum TextureAspect {
All = 0,
StencilOnly = 1,
DepthOnly = 2,
Plane0 = 3,
Plane1 = 4,
Plane2 = 5,
}Expand description
Selects a subset of the data a Texture holds.
Used in texture views and texture copy operations.
Corresponds to WebGPU GPUTextureAspect.
Variants§
All = 0
Depth, Stencil, and Color.
StencilOnly = 1
Stencil.
DepthOnly = 2
Depth.
Plane0 = 3
Plane 0.
Plane1 = 4
Plane 1.
Plane2 = 5
Plane 2.
Implementations§
Source§impl TextureAspect
impl TextureAspect
Sourcepub fn from_plane(plane: u32) -> Option<TextureAspect>
pub fn from_plane(plane: u32) -> Option<TextureAspect>
Returns the texture aspect for a given plane.
Trait Implementations§
Source§impl Clone for TextureAspect
impl Clone for TextureAspect
Source§fn clone(&self) -> TextureAspect
fn clone(&self) -> TextureAspect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureAspect
impl Debug for TextureAspect
Source§impl Default for TextureAspect
impl Default for TextureAspect
Source§fn default() -> TextureAspect
fn default() -> TextureAspect
Returns the “default value” for a type. Read more
Source§impl Hash for TextureAspect
impl Hash for TextureAspect
Source§impl PartialEq for TextureAspect
impl PartialEq for TextureAspect
impl Copy for TextureAspect
impl Eq for TextureAspect
impl StructuralPartialEq for TextureAspect
Auto Trait Implementations§
impl Freeze for TextureAspect
impl RefUnwindSafe for TextureAspect
impl Send for TextureAspect
impl Sync for TextureAspect
impl Unpin for TextureAspect
impl UnwindSafe for TextureAspect
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
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