#[repr(C)]pub enum TextureViewDimension {
D1 = 0,
D2 = 1,
D2Array = 2,
Cube = 3,
CubeArray = 4,
D3 = 5,
}
Expand description
Dimensions of a particular texture view.
Corresponds to WebGPU GPUTextureViewDimension
.
Variants§
D1 = 0
A one dimensional texture. texture_1d
in WGSL and texture1D
in GLSL.
D2 = 1
A two dimensional texture. texture_2d
in WGSL and texture2D
in GLSL.
D2Array = 2
A two dimensional array texture. texture_2d_array
in WGSL and texture2DArray
in GLSL.
Cube = 3
A cubemap texture. texture_cube
in WGSL and textureCube
in GLSL.
CubeArray = 4
A cubemap array texture. texture_cube_array
in WGSL and textureCubeArray
in GLSL.
D3 = 5
A three dimensional texture. texture_3d
in WGSL and texture3D
in GLSL.
Implementations§
source§impl TextureViewDimension
impl TextureViewDimension
sourcepub fn compatible_texture_dimension(self) -> TextureDimension
pub fn compatible_texture_dimension(self) -> TextureDimension
Get the texture dimension required of this texture view dimension.
Trait Implementations§
source§impl Clone for TextureViewDimension
impl Clone for TextureViewDimension
source§fn clone(&self) -> TextureViewDimension
fn clone(&self) -> TextureViewDimension
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TextureViewDimension
impl Debug for TextureViewDimension
source§impl Default for TextureViewDimension
impl Default for TextureViewDimension
source§fn default() -> TextureViewDimension
fn default() -> TextureViewDimension
Returns the “default value” for a type. Read more
source§impl Hash for TextureViewDimension
impl Hash for TextureViewDimension
source§impl PartialEq for TextureViewDimension
impl PartialEq for TextureViewDimension
source§fn eq(&self, other: &TextureViewDimension) -> bool
fn eq(&self, other: &TextureViewDimension) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for TextureViewDimension
impl Eq for TextureViewDimension
impl StructuralPartialEq for TextureViewDimension
Auto Trait Implementations§
impl Freeze for TextureViewDimension
impl RefUnwindSafe for TextureViewDimension
impl Send for TextureViewDimension
impl Sync for TextureViewDimension
impl Unpin for TextureViewDimension
impl UnwindSafe for TextureViewDimension
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.