Struct bevy_render::render_resource::BufferInitDescriptor
source · pub struct BufferInitDescriptor<'a> {
pub label: Option<&'a str>,
pub contents: &'a [u8],
pub usage: BufferUsages,
}
Expand description
Describes a Buffer when allocating.
Fields§
§label: Option<&'a str>
Debug label of a buffer. This will show up in graphics debuggers for easy identification.
contents: &'a [u8]
Contents of a buffer on creation.
usage: BufferUsages
Usages of a buffer. If the buffer is used in any way that isn’t specified here, the operation will panic.
Trait Implementations§
source§impl<'a> Clone for BufferInitDescriptor<'a>
impl<'a> Clone for BufferInitDescriptor<'a>
source§fn clone(&self) -> BufferInitDescriptor<'a>
fn clone(&self) -> BufferInitDescriptor<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for BufferInitDescriptor<'a>
impl<'a> Debug for BufferInitDescriptor<'a>
source§impl<'a> Hash for BufferInitDescriptor<'a>
impl<'a> Hash for BufferInitDescriptor<'a>
source§impl<'a> PartialEq for BufferInitDescriptor<'a>
impl<'a> PartialEq for BufferInitDescriptor<'a>
source§fn eq(&self, other: &BufferInitDescriptor<'a>) -> bool
fn eq(&self, other: &BufferInitDescriptor<'a>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<'a> Eq for BufferInitDescriptor<'a>
impl<'a> StructuralPartialEq for BufferInitDescriptor<'a>
Auto Trait Implementations§
impl<'a> Freeze for BufferInitDescriptor<'a>
impl<'a> RefUnwindSafe for BufferInitDescriptor<'a>
impl<'a> Send for BufferInitDescriptor<'a>
impl<'a> Sync for BufferInitDescriptor<'a>
impl<'a> Unpin for BufferInitDescriptor<'a>
impl<'a> UnwindSafe for BufferInitDescriptor<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.