Struct bevy_render::render_resource::ErasedSurfaceTexture
source · pub struct ErasedSurfaceTexture(/* private fields */);
Implementations§
source§impl ErasedSurfaceTexture
impl ErasedSurfaceTexture
pub fn new(value: SurfaceTexture) -> Self
pub fn try_unwrap(self) -> Option<SurfaceTexture>
Trait Implementations§
source§impl Clone for ErasedSurfaceTexture
impl Clone for ErasedSurfaceTexture
source§impl Debug for ErasedSurfaceTexture
impl Debug for ErasedSurfaceTexture
source§impl Deref for ErasedSurfaceTexture
impl Deref for ErasedSurfaceTexture
source§impl Drop for ErasedSurfaceTexture
impl Drop for ErasedSurfaceTexture
impl Send for ErasedSurfaceTexture
impl Sync for ErasedSurfaceTexture
Auto Trait Implementations§
impl Freeze for ErasedSurfaceTexture
impl RefUnwindSafe for ErasedSurfaceTexture
impl Unpin for ErasedSurfaceTexture
impl UnwindSafe for ErasedSurfaceTexture
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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