Struct bevy_render::render_resource::Operations
source · pub struct Operations<V> {
pub load: LoadOp<V>,
pub store: StoreOp,
}
Expand description
Pair of load and store operations for an attachment aspect.
This type is unique to the Rust API of wgpu
. In the WebGPU specification,
separate loadOp
and storeOp
fields are used instead.
Fields§
§load: LoadOp<V>
How data should be read through this attachment.
store: StoreOp
Whether data will be written to through this attachment.
Note that resolve textures (if specified) are always written to, regardless of this setting.
Trait Implementations§
source§impl<V> Clone for Operations<V>where
V: Clone,
impl<V> Clone for Operations<V>where
V: Clone,
source§fn clone(&self) -> Operations<V>
fn clone(&self) -> Operations<V>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<V> Debug for Operations<V>where
V: Debug,
impl<V> Debug for Operations<V>where
V: Debug,
source§impl<V> Default for Operations<V>where
V: Default,
impl<V> Default for Operations<V>where
V: Default,
source§fn default() -> Operations<V>
fn default() -> Operations<V>
Returns the “default value” for a type. Read more
source§impl<V> Hash for Operations<V>where
V: Hash,
impl<V> Hash for Operations<V>where
V: Hash,
source§impl<V> PartialEq for Operations<V>where
V: PartialEq,
impl<V> PartialEq for Operations<V>where
V: PartialEq,
source§fn eq(&self, other: &Operations<V>) -> bool
fn eq(&self, other: &Operations<V>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<V> Copy for Operations<V>where
V: Copy,
impl<V> Eq for Operations<V>where
V: Eq,
impl<V> StructuralPartialEq for Operations<V>
Auto Trait Implementations§
impl<V> Freeze for Operations<V>where
V: Freeze,
impl<V> RefUnwindSafe for Operations<V>where
V: RefUnwindSafe,
impl<V> Send for Operations<V>where
V: Send,
impl<V> Sync for Operations<V>where
V: Sync,
impl<V> Unpin for Operations<V>where
V: Unpin,
impl<V> UnwindSafe for Operations<V>where
V: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.