pub struct PipelineLayout { /* private fields */ }Expand description
Handle to a pipeline layout.
A PipelineLayout object describes the available binding groups of a pipeline.
It can be created with Device::create_pipeline_layout.
Corresponds to WebGPU GPUPipelineLayout.
Trait Implementations§
Source§impl Clone for PipelineLayout
impl Clone for PipelineLayout
Source§fn clone(&self) -> PipelineLayout
fn clone(&self) -> PipelineLayout
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PipelineLayout
impl Debug for PipelineLayout
Source§impl Hash for PipelineLayout
impl Hash for PipelineLayout
Source§impl Ord for PipelineLayout
impl Ord for PipelineLayout
Source§fn cmp(&self, other: &PipelineLayout) -> Ordering
fn cmp(&self, other: &PipelineLayout) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for PipelineLayout
impl PartialEq for PipelineLayout
Source§impl PartialOrd for PipelineLayout
impl PartialOrd for PipelineLayout
impl Eq for PipelineLayout
Auto Trait Implementations§
impl Freeze for PipelineLayout
impl !RefUnwindSafe for PipelineLayout
impl Send for PipelineLayout
impl Sync for PipelineLayout
impl Unpin for PipelineLayout
impl !UnwindSafe for PipelineLayout
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
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