pub struct RawVertexBufferLayout<'a> {
pub array_stride: u64,
pub step_mode: VertexStepMode,
pub attributes: &'a [VertexAttribute],
}
Expand description
Describes how the vertex buffer is interpreted.
For use in VertexState
.
Corresponds to WebGPU GPUVertexBufferLayout
.
Fields§
§array_stride: u64
The stride, in bytes, between elements of this buffer.
step_mode: VertexStepMode
How often this vertex buffer is “stepped” forward.
attributes: &'a [VertexAttribute]
The list of attributes which comprise a single vertex.
Trait Implementations§
source§impl<'a> Clone for VertexBufferLayout<'a>
impl<'a> Clone for VertexBufferLayout<'a>
source§fn clone(&self) -> VertexBufferLayout<'a>
fn clone(&self) -> VertexBufferLayout<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for VertexBufferLayout<'a>
impl<'a> Debug for VertexBufferLayout<'a>
source§impl<'a> Hash for VertexBufferLayout<'a>
impl<'a> Hash for VertexBufferLayout<'a>
source§impl<'a> PartialEq for VertexBufferLayout<'a>
impl<'a> PartialEq for VertexBufferLayout<'a>
source§fn eq(&self, other: &VertexBufferLayout<'a>) -> bool
fn eq(&self, other: &VertexBufferLayout<'a>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<'a> Eq for VertexBufferLayout<'a>
impl<'a> StructuralPartialEq for VertexBufferLayout<'a>
Auto Trait Implementations§
impl<'a> Freeze for VertexBufferLayout<'a>
impl<'a> RefUnwindSafe for VertexBufferLayout<'a>
impl<'a> Send for VertexBufferLayout<'a>
impl<'a> Sync for VertexBufferLayout<'a>
impl<'a> Unpin for VertexBufferLayout<'a>
impl<'a> UnwindSafe for VertexBufferLayout<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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) to Rc<Any>
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can then be
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait
(where Trait: Downcast
) to &Any
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’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.