Struct bevy_render::render_resource::ShaderStages
source · pub struct ShaderStages(/* private fields */);
Expand description
Describes the shader stages that a binding will be visible from.
These can be combined so something that is visible from both vertex and fragment shaders can be defined as:
ShaderStages::VERTEX | ShaderStages::FRAGMENT
Corresponds to WebGPU GPUShaderStageFlags
.
Implementations§
source§impl ShaderStages
impl ShaderStages
sourcepub const NONE: ShaderStages = _
pub const NONE: ShaderStages = _
Binding is not visible from any shader stage.
sourcepub const VERTEX: ShaderStages = _
pub const VERTEX: ShaderStages = _
Binding is visible from the vertex shader of a render pipeline.
sourcepub const FRAGMENT: ShaderStages = _
pub const FRAGMENT: ShaderStages = _
Binding is visible from the fragment shader of a render pipeline.
sourcepub const COMPUTE: ShaderStages = _
pub const COMPUTE: ShaderStages = _
Binding is visible from the compute shader of a compute pipeline.
sourcepub const VERTEX_FRAGMENT: ShaderStages = _
pub const VERTEX_FRAGMENT: ShaderStages = _
Binding is visible from the vertex and fragment shaders of a render pipeline.
source§impl ShaderStages
impl ShaderStages
sourcepub const fn empty() -> ShaderStages
pub const fn empty() -> ShaderStages
Get a flags value with all bits unset.
sourcepub const fn all() -> ShaderStages
pub const fn all() -> ShaderStages
Get a flags value with all known bits set.
sourcepub const fn bits(&self) -> u32
pub const fn bits(&self) -> u32
Get the underlying bits value.
The returned value is exactly the bits set in this flags value.
sourcepub const fn from_bits(bits: u32) -> Option<ShaderStages>
pub const fn from_bits(bits: u32) -> Option<ShaderStages>
Convert from a bits value.
This method will return None
if any unknown bits are set.
sourcepub const fn from_bits_truncate(bits: u32) -> ShaderStages
pub const fn from_bits_truncate(bits: u32) -> ShaderStages
Convert from a bits value, unsetting any unknown bits.
sourcepub const fn from_bits_retain(bits: u32) -> ShaderStages
pub const fn from_bits_retain(bits: u32) -> ShaderStages
Convert from a bits value exactly.
sourcepub fn from_name(name: &str) -> Option<ShaderStages>
pub fn from_name(name: &str) -> Option<ShaderStages>
Get a flags value with the bits of a flag with the given name set.
This method will return None
if name
is empty or doesn’t
correspond to any named flag.
sourcepub const fn intersects(&self, other: ShaderStages) -> bool
pub const fn intersects(&self, other: ShaderStages) -> bool
Whether any set bits in a source flags value are also set in a target flags value.
sourcepub const fn contains(&self, other: ShaderStages) -> bool
pub const fn contains(&self, other: ShaderStages) -> bool
Whether all set bits in a source flags value are also set in a target flags value.
sourcepub fn insert(&mut self, other: ShaderStages)
pub fn insert(&mut self, other: ShaderStages)
The bitwise or (|
) of the bits in two flags values.
sourcepub fn remove(&mut self, other: ShaderStages)
pub fn remove(&mut self, other: ShaderStages)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
remove
won’t truncate other
, but the !
operator will.
sourcepub fn toggle(&mut self, other: ShaderStages)
pub fn toggle(&mut self, other: ShaderStages)
The bitwise exclusive-or (^
) of the bits in two flags values.
sourcepub fn set(&mut self, other: ShaderStages, value: bool)
pub fn set(&mut self, other: ShaderStages, value: bool)
Call insert
when value
is true
or remove
when value
is false
.
sourcepub const fn intersection(self, other: ShaderStages) -> ShaderStages
pub const fn intersection(self, other: ShaderStages) -> ShaderStages
The bitwise and (&
) of the bits in two flags values.
sourcepub const fn union(self, other: ShaderStages) -> ShaderStages
pub const fn union(self, other: ShaderStages) -> ShaderStages
The bitwise or (|
) of the bits in two flags values.
sourcepub const fn difference(self, other: ShaderStages) -> ShaderStages
pub const fn difference(self, other: ShaderStages) -> ShaderStages
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
sourcepub const fn symmetric_difference(self, other: ShaderStages) -> ShaderStages
pub const fn symmetric_difference(self, other: ShaderStages) -> ShaderStages
The bitwise exclusive-or (^
) of the bits in two flags values.
sourcepub const fn complement(self) -> ShaderStages
pub const fn complement(self) -> ShaderStages
The bitwise negation (!
) of the bits in a flags value, truncating the result.
source§impl ShaderStages
impl ShaderStages
sourcepub const fn iter(&self) -> Iter<ShaderStages>
pub const fn iter(&self) -> Iter<ShaderStages>
Yield a set of contained flags values.
Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.
sourcepub const fn iter_names(&self) -> IterNames<ShaderStages>
pub const fn iter_names(&self) -> IterNames<ShaderStages>
Yield a set of contained named flags values.
This method is like iter
, except only yields bits in contained named flags.
Any unknown bits, or bits not corresponding to a contained flag will not be yielded.
source§impl ShaderStages
impl ShaderStages
sourcepub fn contains_invalid_bits(&self) -> bool
pub fn contains_invalid_bits(&self) -> bool
Returns true if the bitflags contains bits that are not part of the bitflags definition.
Trait Implementations§
source§impl Binary for ShaderStages
impl Binary for ShaderStages
source§impl BitAnd for ShaderStages
impl BitAnd for ShaderStages
source§fn bitand(self, other: ShaderStages) -> ShaderStages
fn bitand(self, other: ShaderStages) -> ShaderStages
The bitwise and (&
) of the bits in two flags values.
§type Output = ShaderStages
type Output = ShaderStages
&
operator.source§impl BitAndAssign for ShaderStages
impl BitAndAssign for ShaderStages
source§fn bitand_assign(&mut self, other: ShaderStages)
fn bitand_assign(&mut self, other: ShaderStages)
The bitwise and (&
) of the bits in two flags values.
source§impl BitOr for ShaderStages
impl BitOr for ShaderStages
source§fn bitor(self, other: ShaderStages) -> ShaderStages
fn bitor(self, other: ShaderStages) -> ShaderStages
The bitwise or (|
) of the bits in two flags values.
§type Output = ShaderStages
type Output = ShaderStages
|
operator.source§impl BitOrAssign for ShaderStages
impl BitOrAssign for ShaderStages
source§fn bitor_assign(&mut self, other: ShaderStages)
fn bitor_assign(&mut self, other: ShaderStages)
The bitwise or (|
) of the bits in two flags values.
source§impl BitXor for ShaderStages
impl BitXor for ShaderStages
source§fn bitxor(self, other: ShaderStages) -> ShaderStages
fn bitxor(self, other: ShaderStages) -> ShaderStages
The bitwise exclusive-or (^
) of the bits in two flags values.
§type Output = ShaderStages
type Output = ShaderStages
^
operator.source§impl BitXorAssign for ShaderStages
impl BitXorAssign for ShaderStages
source§fn bitxor_assign(&mut self, other: ShaderStages)
fn bitxor_assign(&mut self, other: ShaderStages)
The bitwise exclusive-or (^
) of the bits in two flags values.
source§impl Clone for ShaderStages
impl Clone for ShaderStages
source§fn clone(&self) -> ShaderStages
fn clone(&self) -> ShaderStages
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ShaderStages
impl Debug for ShaderStages
source§impl Extend<ShaderStages> for ShaderStages
impl Extend<ShaderStages> for ShaderStages
source§fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = ShaderStages>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = ShaderStages>,
The bitwise or (|
) of the bits in each flags value.
source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)source§impl Flags for ShaderStages
impl Flags for ShaderStages
source§const FLAGS: &'static [Flag<ShaderStages>] = _
const FLAGS: &'static [Flag<ShaderStages>] = _
source§fn from_bits_retain(bits: u32) -> ShaderStages
fn from_bits_retain(bits: u32) -> ShaderStages
source§fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
source§fn from_name(name: &str) -> Option<Self>
fn from_name(name: &str) -> Option<Self>
source§fn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
source§fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
source§fn contains(&self, other: Self) -> boolwhere
Self: Sized,
fn contains(&self, other: Self) -> boolwhere
Self: Sized,
source§fn insert(&mut self, other: Self)where
Self: Sized,
fn insert(&mut self, other: Self)where
Self: Sized,
|
) of the bits in two flags values.source§fn remove(&mut self, other: Self)where
Self: Sized,
fn remove(&mut self, other: Self)where
Self: Sized,
&!
). Read moresource§fn toggle(&mut self, other: Self)where
Self: Sized,
fn toggle(&mut self, other: Self)where
Self: Sized,
^
) of the bits in two flags values.source§fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
&
) of the bits in two flags values.source§fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
&!
). Read moresource§fn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
^
) of the bits in two flags values.source§fn complement(self) -> Self
fn complement(self) -> Self
!
) of the bits in a flags value, truncating the result.source§impl FromIterator<ShaderStages> for ShaderStages
impl FromIterator<ShaderStages> for ShaderStages
source§fn from_iter<T>(iterator: T) -> ShaderStageswhere
T: IntoIterator<Item = ShaderStages>,
fn from_iter<T>(iterator: T) -> ShaderStageswhere
T: IntoIterator<Item = ShaderStages>,
The bitwise or (|
) of the bits in each flags value.
source§impl Hash for ShaderStages
impl Hash for ShaderStages
source§impl IntoIterator for ShaderStages
impl IntoIterator for ShaderStages
§type Item = ShaderStages
type Item = ShaderStages
§type IntoIter = Iter<ShaderStages>
type IntoIter = Iter<ShaderStages>
source§fn into_iter(self) -> <ShaderStages as IntoIterator>::IntoIter
fn into_iter(self) -> <ShaderStages as IntoIterator>::IntoIter
source§impl LowerHex for ShaderStages
impl LowerHex for ShaderStages
source§impl Not for ShaderStages
impl Not for ShaderStages
source§fn not(self) -> ShaderStages
fn not(self) -> ShaderStages
The bitwise negation (!
) of the bits in a flags value, truncating the result.
§type Output = ShaderStages
type Output = ShaderStages
!
operator.source§impl Octal for ShaderStages
impl Octal for ShaderStages
source§impl PartialEq for ShaderStages
impl PartialEq for ShaderStages
source§fn eq(&self, other: &ShaderStages) -> bool
fn eq(&self, other: &ShaderStages) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Sub for ShaderStages
impl Sub for ShaderStages
source§fn sub(self, other: ShaderStages) -> ShaderStages
fn sub(self, other: ShaderStages) -> ShaderStages
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
§type Output = ShaderStages
type Output = ShaderStages
-
operator.source§impl SubAssign for ShaderStages
impl SubAssign for ShaderStages
source§fn sub_assign(&mut self, other: ShaderStages)
fn sub_assign(&mut self, other: ShaderStages)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
source§impl UpperHex for ShaderStages
impl UpperHex for ShaderStages
impl Copy for ShaderStages
impl Eq for ShaderStages
impl StructuralPartialEq for ShaderStages
Auto Trait Implementations§
impl Freeze for ShaderStages
impl RefUnwindSafe for ShaderStages
impl Send for ShaderStages
impl Sync for ShaderStages
impl Unpin for ShaderStages
impl UnwindSafe for ShaderStages
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.