pub struct SpecializedMeshPipelines<S: SpecializedMeshPipeline> { /* private fields */ }
Implementations§
source§impl<S: SpecializedMeshPipeline> SpecializedMeshPipelines<S>
impl<S: SpecializedMeshPipeline> SpecializedMeshPipelines<S>
pub fn specialize( &mut self, cache: &PipelineCache, specialize_pipeline: &S, key: S::Key, layout: &MeshVertexBufferLayoutRef ) -> Result<CachedRenderPipelineId, SpecializedMeshPipelineError>
Trait Implementations§
source§impl<S: SpecializedMeshPipeline> Default for SpecializedMeshPipelines<S>
impl<S: SpecializedMeshPipeline> Default for SpecializedMeshPipelines<S>
impl<S: SpecializedMeshPipeline> Resource for SpecializedMeshPipelines<S>
Auto Trait Implementations§
impl<S> Freeze for SpecializedMeshPipelines<S>
impl<S> RefUnwindSafe for SpecializedMeshPipelines<S>
impl<S> Send for SpecializedMeshPipelines<S>
impl<S> Sync for SpecializedMeshPipelines<S>
impl<S> Unpin for SpecializedMeshPipelines<S>
impl<S> UnwindSafe for SpecializedMeshPipelines<S>
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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