Struct bevy_render::mesh::MeshVertexBufferLayoutRef
source · pub struct MeshVertexBufferLayoutRef(pub Arc<MeshVertexBufferLayout>);
Expand description
Describes the layout of the mesh vertices in GPU memory.
At most one copy of a mesh vertex buffer layout ever exists in GPU memory at
once. Therefore, comparing these for equality requires only a single pointer
comparison, and this type’s PartialEq
and Hash
implementations take
advantage of this. To that end, this type doesn’t implement
bevy_derive::Deref
or bevy_derive::DerefMut
in order to reduce the
possibility of accidental deep comparisons, which would be needlessly
expensive.
Tuple Fields§
§0: Arc<MeshVertexBufferLayout>
Trait Implementations§
source§impl Clone for MeshVertexBufferLayoutRef
impl Clone for MeshVertexBufferLayoutRef
source§fn clone(&self) -> MeshVertexBufferLayoutRef
fn clone(&self) -> MeshVertexBufferLayoutRef
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for MeshVertexBufferLayoutRef
impl Debug for MeshVertexBufferLayoutRef
source§impl Hash for MeshVertexBufferLayoutRef
impl Hash for MeshVertexBufferLayoutRef
source§impl PartialEq for MeshVertexBufferLayoutRef
impl PartialEq for MeshVertexBufferLayoutRef
impl Eq for MeshVertexBufferLayoutRef
Auto Trait Implementations§
impl Freeze for MeshVertexBufferLayoutRef
impl RefUnwindSafe for MeshVertexBufferLayoutRef
impl Send for MeshVertexBufferLayoutRef
impl Sync for MeshVertexBufferLayoutRef
impl Unpin for MeshVertexBufferLayoutRef
impl UnwindSafe for MeshVertexBufferLayoutRef
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.