Enum bevy_render::settings::Dx12Compiler
source · pub enum Dx12Compiler {
Fxc,
Dxc {
dxil_path: Option<PathBuf>,
dxc_path: Option<PathBuf>,
},
}
Expand description
Selects which DX12 shader compiler to use.
If the wgpu-hal/dx12-shader-compiler
feature isn’t enabled then this will fall back
to the Fxc compiler at runtime and log an error.
This feature is always enabled when using wgpu
.
If the Dxc
option is selected, but dxcompiler.dll
and dxil.dll
files aren’t found,
then this will fall back to the Fxc compiler at runtime and log an error.
wgpu::utils::init::dx12_shader_compiler_from_env
can be used to set the compiler
from the WGPU_DX12_SHADER_COMPILER
environment variable, but this should only be used for testing.
Variants§
Fxc
The Fxc compiler (default) is old, slow and unmaintained.
However, it doesn’t require any additional .dlls to be shipped with the application.
Dxc
The Dxc compiler is new, fast and maintained.
However, it requires both dxcompiler.dll
and dxil.dll
to be shipped with the application.
These files can be downloaded from https://github.com/microsoft/DirectXShaderCompiler/releases.
Trait Implementations§
source§impl Clone for Dx12Compiler
impl Clone for Dx12Compiler
source§fn clone(&self) -> Dx12Compiler
fn clone(&self) -> Dx12Compiler
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for Dx12Compiler
impl Debug for Dx12Compiler
source§impl Default for Dx12Compiler
impl Default for Dx12Compiler
source§fn default() -> Dx12Compiler
fn default() -> Dx12Compiler
Auto Trait Implementations§
impl Freeze for Dx12Compiler
impl RefUnwindSafe for Dx12Compiler
impl Send for Dx12Compiler
impl Sync for Dx12Compiler
impl Unpin for Dx12Compiler
impl UnwindSafe for Dx12Compiler
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.