Struct bevy_render::texture::DepthAttachment
source · pub struct DepthAttachment {
pub view: TextureView,
/* private fields */
}
Expand description
A wrapper for a TextureView
that is used as a depth-only RenderPassDepthStencilAttachment
.
Fields§
§view: TextureView
Implementations§
source§impl DepthAttachment
impl DepthAttachment
pub fn new(view: TextureView, clear_value: Option<f32>) -> Self
sourcepub fn get_attachment(
&self,
store: StoreOp
) -> RenderPassDepthStencilAttachment<'_>
pub fn get_attachment( &self, store: StoreOp ) -> RenderPassDepthStencilAttachment<'_>
Get this texture view as an attachment. The attachment will be cleared with a value of
clear_value
if this is the first time calling this function with store
== StoreOp::Store
,
and a clear value was provided, otherwise it will be loaded.
Auto Trait Implementations§
impl Freeze for DepthAttachment
impl RefUnwindSafe for DepthAttachment
impl Send for DepthAttachment
impl Sync for DepthAttachment
impl Unpin for DepthAttachment
impl UnwindSafe for DepthAttachment
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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