Struct bevy_render::view::ViewUniform
source · pub struct ViewUniform { /* private fields */ }
Trait Implementations§
source§impl Clone for ViewUniform
impl Clone for ViewUniform
source§fn clone(&self) -> ViewUniform
fn clone(&self) -> ViewUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for ViewUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<13usize>>,
for<'__, '__, '__, '__, '__, '__, '__> Mat4: CreateFrom,
for<'__> Vec3: CreateFrom,
for<'__, '__> f32: CreateFrom,
for<'__> Vec4: CreateFrom,
for<'__> [Vec4; 6]: CreateFrom,
for<'__> ColorGradingUniform: CreateFrom,
impl CreateFrom for ViewUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<13usize>>,
for<'__, '__, '__, '__, '__, '__, '__> Mat4: CreateFrom,
for<'__> Vec3: CreateFrom,
for<'__, '__> f32: CreateFrom,
for<'__> Vec4: CreateFrom,
for<'__> [Vec4; 6]: CreateFrom,
for<'__> ColorGradingUniform: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl ReadFrom for ViewUniform
impl ReadFrom for ViewUniform
source§impl ShaderSize for ViewUniformwhere
Mat4: ShaderSize,
Vec3: ShaderSize,
f32: ShaderSize,
Vec4: ShaderSize,
[Vec4; 6]: ShaderSize,
ColorGradingUniform: ShaderSize,
impl ShaderSize for ViewUniformwhere
Mat4: ShaderSize,
Vec3: ShaderSize,
f32: ShaderSize,
Vec4: ShaderSize,
[Vec4; 6]: ShaderSize,
ColorGradingUniform: ShaderSize,
source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for ViewUniformwhere
Mat4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
[Vec4; 6]: ShaderType + ShaderSize,
ColorGradingUniform: ShaderType + ShaderSize,
impl ShaderType for ViewUniformwhere
Mat4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
[Vec4; 6]: ShaderType + ShaderSize,
ColorGradingUniform: ShaderType + ShaderSize,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for ViewUniform
impl WriteInto for ViewUniform
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for ViewUniform
impl RefUnwindSafe for ViewUniform
impl Send for ViewUniform
impl Sync for ViewUniform
impl Unpin for ViewUniform
impl UnwindSafe for ViewUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.