pub struct ViewUniforms {
    pub uniforms: DynamicUniformBuffer<ViewUniform>,
}Fields§
§uniforms: DynamicUniformBuffer<ViewUniform>Trait Implementations§
Source§impl FromWorld for ViewUniforms
 
impl FromWorld for ViewUniforms
Source§fn from_world(world: &mut World) -> Self
 
fn from_world(world: &mut World) -> Self
Creates 
Self using data from the given World.impl Resource for ViewUniforms
Auto Trait Implementations§
impl Freeze for ViewUniforms
impl !RefUnwindSafe for ViewUniforms
impl Send for ViewUniforms
impl Sync for ViewUniforms
impl Unpin for ViewUniforms
impl !UnwindSafe for ViewUniforms
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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