Struct bevy_render::view::visibility::VisibilityBundle
source · pub struct VisibilityBundle {
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Expand description
A Bundle
of the Visibility
, InheritedVisibility
, and ViewVisibility
Component
s, which describe the visibility of an entity.
- To show or hide an entity, you should set its
Visibility
. - To get the inherited visibility of an entity, you should get its
InheritedVisibility
. - For visibility hierarchies to work correctly, you must have both all of
Visibility
,InheritedVisibility
, andViewVisibility
.- You may use the
VisibilityBundle
to guarantee this.
- You may use the
Fields§
§visibility: Visibility
The visibility of the entity.
inherited_visibility: InheritedVisibility
§view_visibility: ViewVisibility
Trait Implementations§
source§impl Bundle for VisibilityBundle
impl Bundle for VisibilityBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Clone for VisibilityBundle
impl Clone for VisibilityBundle
source§fn clone(&self) -> VisibilityBundle
fn clone(&self) -> VisibilityBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VisibilityBundle
impl Debug for VisibilityBundle
source§impl Default for VisibilityBundle
impl Default for VisibilityBundle
source§fn default() -> VisibilityBundle
fn default() -> VisibilityBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for VisibilityBundle
Auto Trait Implementations§
impl Freeze for VisibilityBundle
impl RefUnwindSafe for VisibilityBundle
impl Send for VisibilityBundle
impl Sync for VisibilityBundle
impl Unpin for VisibilityBundle
impl UnwindSafe for VisibilityBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.