Struct bevy_render::view::window::screenshot::ScreenshotPreparedState
source · pub struct ScreenshotPreparedState {
pub texture: Texture,
pub buffer: Buffer,
pub bind_group: BindGroup,
pub pipeline_id: CachedRenderPipelineId,
}
Fields§
§texture: Texture
§buffer: Buffer
§bind_group: BindGroup
§pipeline_id: CachedRenderPipelineId
Auto Trait Implementations§
impl Freeze for ScreenshotPreparedState
impl RefUnwindSafe for ScreenshotPreparedState
impl Send for ScreenshotPreparedState
impl Sync for ScreenshotPreparedState
impl Unpin for ScreenshotPreparedState
impl UnwindSafe for ScreenshotPreparedState
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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