pub struct Buffer { /* private fields */ }
Implementations§
source§impl Buffer
impl Buffer
pub fn id(&self) -> BufferId
pub fn slice(&self, bounds: impl RangeBounds<BufferAddress>) -> BufferSlice<'_>
pub fn unmap(&self)
Methods from Deref<Target = Buffer>§
sourcepub fn as_entire_binding(&self) -> BindingResource<'_>
pub fn as_entire_binding(&self) -> BindingResource<'_>
Return the binding view of the entire buffer.
sourcepub fn as_entire_buffer_binding(&self) -> BufferBinding<'_>
pub fn as_entire_buffer_binding(&self) -> BufferBinding<'_>
Return the binding view of the entire buffer.
sourcepub unsafe fn as_hal<A, F, R>(&self, hal_buffer_callback: F) -> R
pub unsafe fn as_hal<A, F, R>(&self, hal_buffer_callback: F) -> R
Returns the inner hal Buffer using a callback. The hal buffer will be None
if the
backend type argument does not match with this wgpu Buffer
§Safety
- The raw handle obtained from the hal Buffer must not be manually destroyed
sourcepub fn slice<S>(&self, bounds: S) -> BufferSlice<'_>where
S: RangeBounds<u64>,
pub fn slice<S>(&self, bounds: S) -> BufferSlice<'_>where
S: RangeBounds<u64>,
Return a slice of a Buffer
’s bytes.
Return a BufferSlice
referring to the portion of self
’s contents
indicated by bounds
. Regardless of what sort of data self
stores,
bounds
start and end are given in bytes.
A BufferSlice
can be used to supply vertex and index data, or to map
buffer contents for access from the CPU. See the BufferSlice
documentation for details.
The range
argument can be half or fully unbounded: for example,
buffer.slice(..)
refers to the entire buffer, and buffer.slice(n..)
refers to the portion starting at the n
th byte and extending to the
end of the buffer.
sourcepub fn unmap(&self)
pub fn unmap(&self)
Flushes any pending write operations and unmaps the buffer from host memory.
sourcepub fn size(&self) -> u64
pub fn size(&self) -> u64
Returns the length of the buffer allocation in bytes.
This is always equal to the size
that was specified when creating the buffer.
sourcepub fn usage(&self) -> BufferUsages
pub fn usage(&self) -> BufferUsages
Returns the allowed usages for this Buffer
.
This is always equal to the usage
that was specified when creating the buffer.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Buffer
impl !RefUnwindSafe for Buffer
impl Send for Buffer
impl Sync for Buffer
impl Unpin for Buffer
impl !UnwindSafe for Buffer
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
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if into_left
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Converts self
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