pub struct TnuaBuiltinWalkState {
pub standing_offset: Vector3,
pub running_velocity: Vector3,
/* private fields */
}Fields§
§standing_offset: Vector3The current distance of the character from the distance its supposed to float at.
running_velocity: Vector3The velocity, perpendicular to the up direction, that the character is supposed to move at.
If the character is standing on something else
(standing_on_entity returns Some) then the
running_velocity will be relative to the velocity of that entity.
Implementations§
Source§impl TnuaBuiltinWalkState
impl TnuaBuiltinWalkState
Sourcepub fn standing_on_entity(&self) -> Option<Entity>
pub fn standing_on_entity(&self) -> Option<Entity>
Returns the entity that the character currently stands on.
pub fn reset_airborne_timer(&mut self)
Trait Implementations§
Source§impl Clone for TnuaBuiltinWalkState
impl Clone for TnuaBuiltinWalkState
Source§fn clone(&self) -> TnuaBuiltinWalkState
fn clone(&self) -> TnuaBuiltinWalkState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TnuaBuiltinWalkState
impl Debug for TnuaBuiltinWalkState
Source§impl Default for TnuaBuiltinWalkState
impl Default for TnuaBuiltinWalkState
Source§fn default() -> TnuaBuiltinWalkState
fn default() -> TnuaBuiltinWalkState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TnuaBuiltinWalkState
impl RefUnwindSafe for TnuaBuiltinWalkState
impl Send for TnuaBuiltinWalkState
impl Sync for TnuaBuiltinWalkState
impl Unpin for TnuaBuiltinWalkState
impl UnwindSafe for TnuaBuiltinWalkState
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