pub enum TnuaActionCountingUpdate<D: TnuaActionDiscriminant> {
NoChange,
CountingActivated,
CountingActivatedByAction(D),
CountedActionStarted(D),
ActionFinishedStillCounting,
CountingEnded,
}Expand description
The result of TnuaActionCountingStatus::update().
Variants§
NoChange
Nothing of interest happened this update.
CountingActivated
The character has just started a duration where the counted actions are limited, without performing a counted action.
e.g.: for air actions, this could mean stepping off a cliff into a free fall.
CountingActivatedByAction(D)
The character has just started a duration where the counted actions are limited by performing a counted action.
e.g.: for air actions, this could mean jumping from the ground.
CountedActionStarted(D)
The character has just started a counted action this frame, when counted actions are already limited.
e.g.: for air actions, this could mean doing an air jump.
ActionFinishedStillCounting
The character has just finished a counted action this frame, but counted actions are still limited.
e.g.: for air actions, this could mean finishing a dash while still in the air.
CountingEnded
The duration where the counted actions are limited has ended for the character.
e.g.: for air actions, this could mean the character has landed.
Trait Implementations§
Source§impl<D: Clone + TnuaActionDiscriminant> Clone for TnuaActionCountingUpdate<D>
impl<D: Clone + TnuaActionDiscriminant> Clone for TnuaActionCountingUpdate<D>
Source§fn clone(&self) -> TnuaActionCountingUpdate<D>
fn clone(&self) -> TnuaActionCountingUpdate<D>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<D: Debug + TnuaActionDiscriminant> Debug for TnuaActionCountingUpdate<D>
impl<D: Debug + TnuaActionDiscriminant> Debug for TnuaActionCountingUpdate<D>
impl<D: Copy + TnuaActionDiscriminant> Copy for TnuaActionCountingUpdate<D>
Auto Trait Implementations§
impl<D> Freeze for TnuaActionCountingUpdate<D>where
D: Freeze,
impl<D> RefUnwindSafe for TnuaActionCountingUpdate<D>where
D: RefUnwindSafe,
impl<D> Send for TnuaActionCountingUpdate<D>
impl<D> Sync for TnuaActionCountingUpdate<D>
impl<D> Unpin for TnuaActionCountingUpdate<D>where
D: Unpin,
impl<D> UnwindSafe for TnuaActionCountingUpdate<D>where
D: UnwindSafe,
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