bevy_tnua::control_helpers

Struct TnuaHandleForSimpleFallThroughPlatformsHelper

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pub struct TnuaHandleForSimpleFallThroughPlatformsHelper<'a> { /* private fields */ }
Expand description

Handle for working with TnuaSimpleFallThroughPlatformsHelper.

This object should be created each frame, and one of its methods should be called depending on whether the character wants to keep standing on the platform or fall through it.

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impl TnuaHandleForSimpleFallThroughPlatformsHelper<'_>

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pub fn dont_fall(&mut self)

Call this method to make the character stand on the platform (if there is any)

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pub fn try_falling(&mut self, just_pressed: bool) -> bool

Call this method to make the character drop through the platform.

The character will fall through the first layer of ghost platforms detected since the last time it was called with just_pressed being true. This means that:

  • To let the player fall through all the platforms by simply holding the button, call this with just_pressed = true as long as the button is held.
  • To let the player fall through one layer of platforms at a time, forcing them to release and press again for each layer, pass just_pressed = true only when the button really is just pressed.

Returns true if actually dropping through a platform, to help determining if the character should be crouching (since these buttons are usually the same)

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