pub struct TnuaHandleForSimpleFallThroughPlatformsHelper<'a> { /* private fields */ }
Expand description
Handle for working with TnuaSimpleFallThroughPlatformsHelper
.
This object should be created each frame, and one of its methods should be called depending on whether the character wants to keep standing on the platform or fall through it.
Implementations§
Source§impl TnuaHandleForSimpleFallThroughPlatformsHelper<'_>
impl TnuaHandleForSimpleFallThroughPlatformsHelper<'_>
Sourcepub fn dont_fall(&mut self)
pub fn dont_fall(&mut self)
Call this method to make the character stand on the platform (if there is any)
Sourcepub fn try_falling(&mut self, just_pressed: bool) -> bool
pub fn try_falling(&mut self, just_pressed: bool) -> bool
Call this method to make the character drop through the platform.
The character will fall through the first layer of ghost platforms detected since the last
time it was called with just_pressed
being true
. This means that:
- To let the player fall through all the platforms by simply holding the button, call this
with
just_pressed = true
as long as the button is held. - To let the player fall through one layer of platforms at a time, forcing them to release
and press again for each layer, pass
just_pressed = true
only when the button really is just pressed.
Returns true
if actually dropping through a platform, to help determining if the
character should be crouching (since these buttons are usually the same)
Auto Trait Implementations§
impl<'a> Freeze for TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
impl<'a> RefUnwindSafe for TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
impl<'a> Send for TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
impl<'a> Sync for TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
impl<'a> Unpin for TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
impl<'a> !UnwindSafe for TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
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