pub struct TnuaSimpleFallThroughPlatformsHelper { /* private fields */ }
Expand description
Helper component for implementing fall-through platforms.
See https://github.com/idanarye/bevy-tnua/wiki/Jump-fall-Through-Platforms
Place this component on the characetr entity (the one that has the TnuaProximitySensor
and
the TnuaGhostSensor
) and inside a system that runs in
TnuaUserControlsSystemSet
(typically the player controls
system) use with
and call one of the methods of the returned handle
object every frame. See the description of
these methods to determine which one to call.
Implementations§
Source§impl TnuaSimpleFallThroughPlatformsHelper
impl TnuaSimpleFallThroughPlatformsHelper
Sourcepub fn with<'a>(
&'a mut self,
proximity_sensor: &'a mut TnuaProximitySensor,
ghost_sensor: &'a TnuaGhostSensor,
min_proximity: Float,
) -> TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
pub fn with<'a>( &'a mut self, proximity_sensor: &'a mut TnuaProximitySensor, ghost_sensor: &'a TnuaGhostSensor, min_proximity: Float, ) -> TnuaHandleForSimpleFallThroughPlatformsHelper<'a>
Get an handle for operating the helper.
The min_proximity
argument is the minimal distance from the origin of the cast ray/shape
(usually the center of the character) to the platform. If the distance to the platform is
below that, the helper will assume that the character only jumped halfway through it, not
high enough to stand on it.
Trait Implementations§
Source§impl Component for TnuaSimpleFallThroughPlatformsHelper
impl Component for TnuaSimpleFallThroughPlatformsHelper
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Read moreSource§impl Default for TnuaSimpleFallThroughPlatformsHelper
impl Default for TnuaSimpleFallThroughPlatformsHelper
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fn default() -> TnuaSimpleFallThroughPlatformsHelper
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