pub enum TnuaToggle {
    Disabled,
    SenseOnly,
    Enabled,
}
Expand description

Allows disabling Tnua for a specific entity.

This can be used to let some other system temporarily take control over a character.

This component is not mandatory - if omitted, Tnua will just assume it is enabled for that entity.

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Disabled

Do not update the sensors, and do not apply forces from the motor.

The controller system will also not run and won’t update the motor components not the state stored in the TnuaController component. They will retain their last value from before TnuaToggle::Disabled was set.

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SenseOnly

Update the sensors, but do not apply forces from the motor.

The platformer controller system will still run and still update the motor components and state stored in the TnuaController component. only the system that applies the motor forces will be disabled.

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Enabled

The backend behaves normally - it updates the sensors and applies forces from the motor.

Trait Implementations§

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impl Clone for TnuaToggle

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fn clone(&self) -> TnuaToggle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for TnuaToggle
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for TnuaToggle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TnuaToggle

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fn default() -> TnuaToggle

Returns the “default value” for a type. Read more
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impl PartialEq for TnuaToggle

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fn eq(&self, other: &TnuaToggle) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for TnuaToggle

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impl Eq for TnuaToggle

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impl StructuralPartialEq for TnuaToggle

Auto Trait Implementations§

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where T: 'static + ?Sized,

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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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