bevy_tnua_physics_integration_layer::data_for_backends

Struct TnuaGhostSensor

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pub struct TnuaGhostSensor(pub Vec<TnuaProximitySensorOutput>);
Expand description

An addon for TnuaProximitySensor that allows it to detect TnuaGhostPlatform colliders.

Tnua will register all the ghost platforms encountered by the proximity sensor inside this component, so that other systems may pick one to override the sensor output

See https://github.com/idanarye/bevy-tnua/wiki/Jump-fall-Through-Platforms

See TnuaSimpleFallThroughPlatformsHelper.

Tuple Fields§

§0: Vec<TnuaProximitySensorOutput>

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Trait Implementations§

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impl Component for TnuaGhostSensor
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for TnuaGhostSensor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TnuaGhostSensor

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fn default() -> TnuaGhostSensor

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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