pub struct TnuaVelChange {
pub acceleration: Vector3,
pub boost: Vector3,
}
Expand description
Represents a change to velocity (linear or angular)
Fields§
§acceleration: Vector3
§boost: Vector3
Implementations§
source§impl TnuaVelChange
impl TnuaVelChange
pub const ZERO: Self = _
pub fn acceleration(acceleration: Vector3) -> Self
pub fn boost(boost: Vector3) -> Self
pub fn cancel_on_axis(&mut self, axis: Vector3)
pub fn calc_boost(&self, frame_duration: Float) -> Vector3
Trait Implementations§
source§impl Add for TnuaVelChange
impl Add for TnuaVelChange
§type Output = TnuaVelChange
type Output = TnuaVelChange
The resulting type after applying the
+
operator.source§impl AddAssign for TnuaVelChange
impl AddAssign for TnuaVelChange
source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
Performs the
+=
operation. Read moresource§impl Clone for TnuaVelChange
impl Clone for TnuaVelChange
source§fn clone(&self) -> TnuaVelChange
fn clone(&self) -> TnuaVelChange
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TnuaVelChange
impl Debug for TnuaVelChange
Auto Trait Implementations§
impl Freeze for TnuaVelChange
impl RefUnwindSafe for TnuaVelChange
impl Send for TnuaVelChange
impl Sync for TnuaVelChange
impl Unpin for TnuaVelChange
impl UnwindSafe for TnuaVelChange
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.