pub struct Contact {
pub point1: Point<Real>,
pub point2: Point<Real>,
pub normal1: Unit<Vector<Real>>,
pub normal2: Unit<Vector<Real>>,
pub dist: Real,
}
Expand description
Geometric description of a contact.
Fields§
§point1: Point<Real>
Position of the contact on the first object.
point2: Point<Real>
Position of the contact on the second object.
normal1: Unit<Vector<Real>>
Contact normal, pointing towards the exterior of the first shape.
normal2: Unit<Vector<Real>>
Contact normal, pointing towards the exterior of the second shape.
If these contact data are expressed in world-space, this normal is equal to -normal1
.
dist: Real
Distance between the two contact points.
If this is negative, this contact represents a penetration.
Implementations§
source§impl Contact
impl Contact
sourcepub fn flipped(self) -> Self
pub fn flipped(self) -> Self
Returns a new contact containing the swapped points and normals of self
.
sourcepub fn transform_by_mut(&mut self, pos1: &Isometry<Real>, pos2: &Isometry<Real>)
pub fn transform_by_mut(&mut self, pos1: &Isometry<Real>, pos2: &Isometry<Real>)
Transform the points and normals from this contact by the given transformations.
sourcepub fn transform1_by_mut(&mut self, pos: &Isometry<Real>)
pub fn transform1_by_mut(&mut self, pos: &Isometry<Real>)
Transform self.point1
and self.normal1
by the pos
.
Trait Implementations§
source§impl PartialEq for Contact
impl PartialEq for Contact
impl Copy for Contact
impl StructuralPartialEq for Contact
Auto Trait Implementations§
impl Freeze for Contact
impl RefUnwindSafe for Contact
impl Send for Contact
impl Sync for Contact
impl Unpin for Contact
impl UnwindSafe for Contact
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T: ?Sized,
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