pub fn local_ray_intersection_with_triangle(
a: &Point<f32>,
b: &Point<f32>,
c: &Point<f32>,
ray: &Ray,
) -> Option<(RayIntersection, Vector3<f32>)>
Expand description
Computes the intersection between a triangle and a ray.
If an intersection is found, the time of impact, the normal and the barycentric coordinates of the intersection point are returned.