pub struct Wheel {Show 19 fields
pub chassis_connection_point_cs: Point<f32>,
pub direction_cs: Vector<f32>,
pub axle_cs: Vector<f32>,
pub suspension_rest_length: f32,
pub max_suspension_travel: f32,
pub radius: f32,
pub suspension_stiffness: f32,
pub damping_compression: f32,
pub damping_relaxation: f32,
pub friction_slip: f32,
pub side_friction_stiffness: f32,
pub rotation: f32,
pub max_suspension_force: f32,
pub forward_impulse: f32,
pub side_impulse: f32,
pub steering: f32,
pub engine_force: f32,
pub brake: f32,
pub wheel_suspension_force: f32,
/* private fields */
}Expand description
A wheel attached to a vehicle.
Fields§
§chassis_connection_point_cs: Point<f32>The position of the wheel, relative to the chassis.
direction_cs: Vector<f32>The direction of the wheel’s suspension, relative to the chassis.
The ray-casting will happen following this direction to detect the ground.
axle_cs: Vector<f32>The wheel’s axle axis, relative to the chassis.
suspension_rest_length: f32The rest length of the wheel’s suspension spring.
max_suspension_travel: f32The maximum distance the suspension can travel before and after its resting length.
radius: f32The wheel’s radius.
suspension_stiffness: f32The suspension stiffness.
Increase this value if the suspension appears to not push the vehicle strong enough.
damping_compression: f32The suspension’s damping when it is being compressed.
damping_relaxation: f32The suspension’s damping when it is being released.
Increase this value if the suspension appears to overshoot.
friction_slip: f32Parameter controlling how much traction the tire has.
The larger the value, the more instantaneous braking will happen (with the risk of causing the vehicle to flip if it’s too strong).
side_friction_stiffness: f32The multiplier of friction between a tire and the collider it’s on top of.
rotation: f32The wheel’s current rotation on its axle.
max_suspension_force: f32The maximum force applied by the suspension.
forward_impulse: f32The forward impulses applied by the wheel on the chassis.
side_impulse: f32The side impulses applied by the wheel on the chassis.
steering: f32The steering angle for this wheel.
engine_force: f32The forward force applied by this wheel on the chassis.
brake: f32The maximum amount of braking impulse applied to slow down the vehicle.
wheel_suspension_force: f32The force applied by the suspension.
Implementations§
Source§impl Wheel
impl Wheel
Sourcepub fn raycast_info(&self) -> &RayCastInfo
pub fn raycast_info(&self) -> &RayCastInfo
Information about suspension and the ground obtained from the ray-casting for this wheel.
Sourcepub fn suspension(&self) -> Vector<f32>
pub fn suspension(&self) -> Vector<f32>
The world-space direction of the wheel’s suspension.
Trait Implementations§
impl Copy for Wheel
impl StructuralPartialEq for Wheel
Auto Trait Implementations§
impl Freeze for Wheel
impl RefUnwindSafe for Wheel
impl Send for Wheel
impl Sync for Wheel
impl Unpin for Wheel
impl UnwindSafe for Wheel
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