ColliderSet

Struct ColliderSet 

Source
pub struct ColliderSet { /* private fields */ }
Expand description

The collection that stores all colliders (collision shapes) in your physics world.

Similar to RigidBodySet, this is the “database” where all your collision shapes live. Each collider can be attached to a rigid body or exist independently.

§Example

let mut colliders = ColliderSet::new();

// Add a standalone collider (no parent body)
let handle = colliders.insert(ColliderBuilder::ball(0.5));

// Or attach it to a body
let handle = colliders.insert_with_parent(
    ColliderBuilder::cuboid(1.0, 1.0, 1.0),
    body_handle,
    &mut bodies
);

Implementations§

Source§

impl ColliderSet

Source

pub fn new() -> Self

Creates a new empty collection of colliders.

Source

pub fn with_capacity(capacity: usize) -> Self

Creates a new collection with pre-allocated space for the given number of colliders.

Use this if you know approximately how many colliders you’ll need.

Source

pub fn take_modified(&mut self) -> ModifiedColliders

Fetch the set of colliders modified since the last call to take_modified

Provides a value that can be passed to the modified_colliders argument of BroadPhaseBvh::update.

Should not be used if this ColliderSet will be used with a PhysicsPipeline, which handles broadphase updates automatically.

Source

pub fn take_removed(&mut self) -> Vec<ColliderHandle>

Fetch the set of colliders removed since the last call to take_removed

Provides a value that can be passed to the removed_colliders argument of BroadPhaseBvh::update.

Should not be used if this ColliderSet will be used with a PhysicsPipeline, which handles broadphase updates automatically.

Source

pub fn invalid_handle() -> ColliderHandle

Returns a handle that’s guaranteed to be invalid.

Useful as a sentinel/placeholder value.

Source

pub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)>

Iterates over all colliders in this collection.

Yields (handle, &Collider) pairs for each collider (including disabled ones).

Source

pub fn iter_enabled(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)>

Iterates over only the enabled colliders.

Disabled colliders are excluded from physics simulation and queries.

Source

pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>

Iterates over all colliders with mutable access.

Source

pub fn iter_enabled_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>

Iterates over only the enabled colliders with mutable access.

Source

pub fn len(&self) -> usize

Returns how many colliders are currently in this collection.

Source

pub fn is_empty(&self) -> bool

Returns true if there are no colliders in this collection.

Source

pub fn contains(&self, handle: ColliderHandle) -> bool

Checks if the given handle points to a valid collider that still exists.

Source

pub fn insert(&mut self, coll: impl Into<Collider>) -> ColliderHandle

Adds a standalone collider (not attached to any body) and returns its handle.

Most colliders should be attached to rigid bodies using insert_with_parent() instead. Standalone colliders are useful for sensors or static collision geometry that doesn’t need a body.

Source

pub fn insert_with_parent( &mut self, coll: impl Into<Collider>, parent_handle: RigidBodyHandle, bodies: &mut RigidBodySet, ) -> ColliderHandle

Adds a collider attached to a rigid body and returns its handle.

This is the most common way to add colliders. The collider’s position is relative to its parent body, so when the body moves, the collider moves with it.

§Example
// Create a ball collider attached to a dynamic body
let collider_handle = colliders.insert_with_parent(
    ColliderBuilder::ball(0.5),
    body_handle,
    &mut bodies
);
Source

pub fn set_parent( &mut self, handle: ColliderHandle, new_parent_handle: Option<RigidBodyHandle>, bodies: &mut RigidBodySet, )

Changes which rigid body a collider is attached to, or detaches it completely.

Use this to move a collider from one body to another, or to make it standalone.

§Parameters
  • new_parent_handle - Some(handle) to attach to a body, None to make standalone
§Example
// Detach collider from its current body
colliders.set_parent(collider_handle, None, &mut bodies);

// Attach it to a different body
colliders.set_parent(collider_handle, Some(other_body), &mut bodies);
Source

pub fn remove( &mut self, handle: ColliderHandle, islands: &mut IslandManager, bodies: &mut RigidBodySet, wake_up: bool, ) -> Option<Collider>

Removes a collider from the world.

The collider is detached from its parent body (if any) and removed from all collision detection structures. Returns the removed collider if it existed.

§Parameters
  • wake_up - If true, wakes up the parent body (useful when collider removal changes the body’s mass or collision behavior significantly)
§Example
if let Some(collider) = colliders.remove(
    handle,
    &mut islands,
    &mut bodies,
    true  // Wake up the parent body
) {
    println!("Removed collider with shape: {:?}", collider.shared_shape());
}
Source

pub fn get_unknown_gen(&self, i: u32) -> Option<(&Collider, ColliderHandle)>

Gets a collider by its index without knowing the generation number.

⚠️ Advanced/unsafe usage - prefer get() instead! See RigidBodySet::get_unknown_gen for details.

Source

pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut Collider, ColliderHandle)>

Gets a mutable reference to a collider by its index without knowing the generation.

⚠️ Advanced/unsafe usage - prefer get_mut() instead! suffer form the ABA problem.

Source

pub fn get(&self, handle: ColliderHandle) -> Option<&Collider>

Gets a read-only reference to the collider with the given handle.

Returns None if the handle is invalid or the collider was removed.

Source

pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider>

Gets a mutable reference to the collider with the given handle.

Returns None if the handle is invalid or the collider was removed. Use this to modify collider properties like friction, restitution, sensor status, etc.

Source

pub fn get_pair_mut( &mut self, handle1: ColliderHandle, handle2: ColliderHandle, ) -> (Option<&mut Collider>, Option<&mut Collider>)

Gets mutable references to two different colliders at once.

Useful when you need to modify two colliders simultaneously. If both handles are the same, only the first value will be Some.

Trait Implementations§

Source§

impl Clone for ColliderSet

Source§

fn clone(&self) -> ColliderSet

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ColliderSet

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for ColliderSet

Source§

fn default() -> ColliderSet

Returns the “default value” for a type. Read more
Source§

impl Index<ColliderHandle> for ColliderSet

Source§

type Output = Collider

The returned type after indexing.
Source§

fn index(&self, index: ColliderHandle) -> &Collider

Performs the indexing (container[index]) operation. Read more
Source§

impl Index<Index> for ColliderSet

Source§

type Output = Collider

The returned type after indexing.
Source§

fn index(&self, index: Index) -> &Collider

Performs the indexing (container[index]) operation. Read more
Source§

impl IndexMut<ColliderHandle> for ColliderSet

Available on non-crate feature dev-remove-slow-accessors only.
Source§

fn index_mut(&mut self, handle: ColliderHandle) -> &mut Collider

Performs the mutable indexing (container[index]) operation. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSend for T
where T: Any + Send,

Source§

fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_sync(self: Box<T>) -> Box<dyn Any + Send + Sync>

Converts Box<Trait> (where Trait: DowncastSync) to Box<dyn Any + Send + Sync>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Converts Arc<Trait> (where Trait: DowncastSync) to Arc<Any>, which can then be downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.