rapier3d::geometry

Struct ColliderSet

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pub struct ColliderSet { /* private fields */ }
Expand description

A set of colliders that can be handled by a physics World.

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impl ColliderSet

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pub fn new() -> Self

Create a new empty set of colliders.

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pub fn with_capacity(capacity: usize) -> Self

Create a new set of colliders, with an initial capacity for the set of colliders as well as the tracking of modified colliders.

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pub fn invalid_handle() -> ColliderHandle

An always-invalid collider handle.

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pub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)>

Iterate through all the colliders on this set.

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pub fn iter_enabled(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)>

Iterate through all the enabled colliders on this set.

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pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>

Iterates mutably through all the colliders on this set.

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pub fn iter_enabled_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>

Iterates mutably through all the enabled colliders on this set.

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pub fn len(&self) -> usize

The number of colliders on this set.

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pub fn is_empty(&self) -> bool

true if there are no colliders in this set.

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pub fn contains(&self, handle: ColliderHandle) -> bool

Is this collider handle valid?

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pub fn insert(&mut self, coll: impl Into<Collider>) -> ColliderHandle

Inserts a new collider to this set and retrieve its handle.

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pub fn insert_with_parent( &mut self, coll: impl Into<Collider>, parent_handle: RigidBodyHandle, bodies: &mut RigidBodySet, ) -> ColliderHandle

Inserts a new collider to this set, attach it to the given rigid-body, and retrieve its handle.

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pub fn set_parent( &mut self, handle: ColliderHandle, new_parent_handle: Option<RigidBodyHandle>, bodies: &mut RigidBodySet, )

Sets the parent of the given collider.

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pub fn remove( &mut self, handle: ColliderHandle, islands: &mut IslandManager, bodies: &mut RigidBodySet, wake_up: bool, ) -> Option<Collider>

Remove a collider from this set and update its parent accordingly.

If wake_up is true, the rigid-body the removed collider is attached to will be woken up.

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pub fn get_unknown_gen(&self, i: u32) -> Option<(&Collider, ColliderHandle)>

Gets the collider with the given handle without a known generation.

This is useful when you know you want the collider at position i but don’t know what is its current generation number. Generation numbers are used to protect from the ABA problem because the collider position i are recycled between two insertion and a removal.

Using this is discouraged in favor of self.get(handle) which does not suffer form the ABA problem.

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pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut Collider, ColliderHandle)>

Gets a mutable reference to the collider with the given handle without a known generation.

This is useful when you know you want the collider at position i but don’t know what is its current generation number. Generation numbers are used to protect from the ABA problem because the collider position i are recycled between two insertion and a removal.

Using this is discouraged in favor of self.get_mut(handle) which does not suffer form the ABA problem.

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pub fn get(&self, handle: ColliderHandle) -> Option<&Collider>

Get the collider with the given handle.

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pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider>

Gets a mutable reference to the collider with the given handle.

Trait Implementations§

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impl Clone for ColliderSet

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fn clone(&self) -> ColliderSet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ColliderSet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ColliderSet

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fn default() -> ColliderSet

Returns the “default value” for a type. Read more
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impl Index<ColliderHandle> for ColliderSet

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type Output = Collider

The returned type after indexing.
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fn index(&self, index: ColliderHandle) -> &Collider

Performs the indexing (container[index]) operation. Read more
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impl Index<Index> for ColliderSet

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type Output = Collider

The returned type after indexing.
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fn index(&self, index: Index) -> &Collider

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<ColliderHandle> for ColliderSet

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fn index_mut(&mut self, handle: ColliderHandle) -> &mut Collider

Performs the mutable indexing (container[index]) operation. Read more

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