pub struct ColliderSet { /* private fields */ }Expand description
The collection that stores all colliders (collision shapes) in your physics world.
Similar to RigidBodySet, this is the “database” where
all your collision shapes live. Each collider can be attached to a rigid body or exist
independently.
§Example
let mut colliders = ColliderSet::new();
// Add a standalone collider (no parent body)
let handle = colliders.insert(ColliderBuilder::ball(0.5));
// Or attach it to a body
let handle = colliders.insert_with_parent(
ColliderBuilder::cuboid(1.0, 1.0, 1.0),
body_handle,
&mut bodies
);Implementations§
Source§impl ColliderSet
impl ColliderSet
Sourcepub fn with_capacity(capacity: usize) -> Self
pub fn with_capacity(capacity: usize) -> Self
Creates a new collection with pre-allocated space for the given number of colliders.
Use this if you know approximately how many colliders you’ll need.
Sourcepub fn take_modified(&mut self) -> ModifiedColliders
pub fn take_modified(&mut self) -> ModifiedColliders
Fetch the set of colliders modified since the last call to
take_modified
Provides a value that can be passed to the modified_colliders argument
of BroadPhaseBvh::update.
Should not be used if this ColliderSet will be used with a
PhysicsPipeline, which handles
broadphase updates automatically.
Sourcepub fn take_removed(&mut self) -> Vec<ColliderHandle>
pub fn take_removed(&mut self) -> Vec<ColliderHandle>
Fetch the set of colliders removed since the last call to take_removed
Provides a value that can be passed to the removed_colliders argument
of BroadPhaseBvh::update.
Should not be used if this ColliderSet will be used with a
PhysicsPipeline, which handles
broadphase updates automatically.
Sourcepub fn invalid_handle() -> ColliderHandle
pub fn invalid_handle() -> ColliderHandle
Returns a handle that’s guaranteed to be invalid.
Useful as a sentinel/placeholder value.
Sourcepub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)>
pub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)>
Iterates over all colliders in this collection.
Yields (handle, &Collider) pairs for each collider (including disabled ones).
Sourcepub fn iter_enabled(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)>
pub fn iter_enabled(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)>
Iterates over only the enabled colliders.
Disabled colliders are excluded from physics simulation and queries.
Sourcepub fn iter_mut(
&mut self,
) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
Iterates over all colliders with mutable access.
Sourcepub fn iter_enabled_mut(
&mut self,
) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
pub fn iter_enabled_mut( &mut self, ) -> impl Iterator<Item = (ColliderHandle, &mut Collider)>
Iterates over only the enabled colliders with mutable access.
Sourcepub fn contains(&self, handle: ColliderHandle) -> bool
pub fn contains(&self, handle: ColliderHandle) -> bool
Checks if the given handle points to a valid collider that still exists.
Sourcepub fn insert(&mut self, coll: impl Into<Collider>) -> ColliderHandle
pub fn insert(&mut self, coll: impl Into<Collider>) -> ColliderHandle
Adds a standalone collider (not attached to any body) and returns its handle.
Most colliders should be attached to rigid bodies using insert_with_parent() instead.
Standalone colliders are useful for sensors or static collision geometry that doesn’t need a body.
Sourcepub fn insert_with_parent(
&mut self,
coll: impl Into<Collider>,
parent_handle: RigidBodyHandle,
bodies: &mut RigidBodySet,
) -> ColliderHandle
pub fn insert_with_parent( &mut self, coll: impl Into<Collider>, parent_handle: RigidBodyHandle, bodies: &mut RigidBodySet, ) -> ColliderHandle
Adds a collider attached to a rigid body and returns its handle.
This is the most common way to add colliders. The collider’s position is relative to its parent body, so when the body moves, the collider moves with it.
§Example
// Create a ball collider attached to a dynamic body
let collider_handle = colliders.insert_with_parent(
ColliderBuilder::ball(0.5),
body_handle,
&mut bodies
);Sourcepub fn set_parent(
&mut self,
handle: ColliderHandle,
new_parent_handle: Option<RigidBodyHandle>,
bodies: &mut RigidBodySet,
)
pub fn set_parent( &mut self, handle: ColliderHandle, new_parent_handle: Option<RigidBodyHandle>, bodies: &mut RigidBodySet, )
Changes which rigid body a collider is attached to, or detaches it completely.
Use this to move a collider from one body to another, or to make it standalone.
§Parameters
new_parent_handle-Some(handle)to attach to a body,Noneto make standalone
§Example
// Detach collider from its current body
colliders.set_parent(collider_handle, None, &mut bodies);
// Attach it to a different body
colliders.set_parent(collider_handle, Some(other_body), &mut bodies);Sourcepub fn remove(
&mut self,
handle: ColliderHandle,
islands: &mut IslandManager,
bodies: &mut RigidBodySet,
wake_up: bool,
) -> Option<Collider>
pub fn remove( &mut self, handle: ColliderHandle, islands: &mut IslandManager, bodies: &mut RigidBodySet, wake_up: bool, ) -> Option<Collider>
Removes a collider from the world.
The collider is detached from its parent body (if any) and removed from all collision detection structures. Returns the removed collider if it existed.
§Parameters
wake_up- Iftrue, wakes up the parent body (useful when collider removal changes the body’s mass or collision behavior significantly)
§Example
if let Some(collider) = colliders.remove(
handle,
&mut islands,
&mut bodies,
true // Wake up the parent body
) {
println!("Removed collider with shape: {:?}", collider.shared_shape());
}Sourcepub fn get_unknown_gen(&self, i: u32) -> Option<(&Collider, ColliderHandle)>
pub fn get_unknown_gen(&self, i: u32) -> Option<(&Collider, ColliderHandle)>
Gets a collider by its index without knowing the generation number.
⚠️ Advanced/unsafe usage - prefer get() instead! See RigidBodySet::get_unknown_gen for details.
Sourcepub fn get_unknown_gen_mut(
&mut self,
i: u32,
) -> Option<(&mut Collider, ColliderHandle)>
pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut Collider, ColliderHandle)>
Gets a mutable reference to a collider by its index without knowing the generation.
⚠️ Advanced/unsafe usage - prefer get_mut() instead!
suffer form the ABA problem.
Sourcepub fn get(&self, handle: ColliderHandle) -> Option<&Collider>
pub fn get(&self, handle: ColliderHandle) -> Option<&Collider>
Gets a read-only reference to the collider with the given handle.
Returns None if the handle is invalid or the collider was removed.
Sourcepub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider>
pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider>
Gets a mutable reference to the collider with the given handle.
Returns None if the handle is invalid or the collider was removed.
Use this to modify collider properties like friction, restitution, sensor status, etc.
Sourcepub fn get_pair_mut(
&mut self,
handle1: ColliderHandle,
handle2: ColliderHandle,
) -> (Option<&mut Collider>, Option<&mut Collider>)
pub fn get_pair_mut( &mut self, handle1: ColliderHandle, handle2: ColliderHandle, ) -> (Option<&mut Collider>, Option<&mut Collider>)
Gets mutable references to two different colliders at once.
Useful when you need to modify two colliders simultaneously. If both handles
are the same, only the first value will be Some.
Trait Implementations§
Source§impl Clone for ColliderSet
impl Clone for ColliderSet
Source§fn clone(&self) -> ColliderSet
fn clone(&self) -> ColliderSet
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ColliderSet
impl Debug for ColliderSet
Source§impl Default for ColliderSet
impl Default for ColliderSet
Source§fn default() -> ColliderSet
fn default() -> ColliderSet
Source§impl Index<ColliderHandle> for ColliderSet
impl Index<ColliderHandle> for ColliderSet
Source§impl Index<Index> for ColliderSet
impl Index<Index> for ColliderSet
Source§impl IndexMut<ColliderHandle> for ColliderSet
Available on non-crate feature dev-remove-slow-accessors only.
impl IndexMut<ColliderHandle> for ColliderSet
dev-remove-slow-accessors only.Auto Trait Implementations§
impl Freeze for ColliderSet
impl !RefUnwindSafe for ColliderSet
impl Send for ColliderSet
impl Sync for ColliderSet
impl Unpin for ColliderSet
impl !UnwindSafe for ColliderSet
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