pub struct RigidBodySet { /* private fields */ }
Expand description
A set of rigid bodies that can be handled by a physics pipeline.
Implementations§
Source§impl RigidBodySet
impl RigidBodySet
Sourcepub fn with_capacity(capacity: usize) -> Self
pub fn with_capacity(capacity: usize) -> Self
Create a new set of rigid bodies, with an initial capacity.
Sourcepub fn contains(&self, handle: RigidBodyHandle) -> bool
pub fn contains(&self, handle: RigidBodyHandle) -> bool
Is the given body handle valid?
Sourcepub fn insert(&mut self, rb: impl Into<RigidBody>) -> RigidBodyHandle
pub fn insert(&mut self, rb: impl Into<RigidBody>) -> RigidBodyHandle
Insert a rigid body into this set and retrieve its handle.
Sourcepub fn remove(
&mut self,
handle: RigidBodyHandle,
islands: &mut IslandManager,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
multibody_joints: &mut MultibodyJointSet,
remove_attached_colliders: bool,
) -> Option<RigidBody>
pub fn remove( &mut self, handle: RigidBodyHandle, islands: &mut IslandManager, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, remove_attached_colliders: bool, ) -> Option<RigidBody>
Removes a rigid-body, and all its attached colliders and impulse_joints, from these sets.
Sourcepub fn get_unknown_gen(&self, i: u32) -> Option<(&RigidBody, RigidBodyHandle)>
pub fn get_unknown_gen(&self, i: u32) -> Option<(&RigidBody, RigidBodyHandle)>
Gets the rigid-body with the given handle without a known generation.
This is useful when you know you want the rigid-body at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the rigid-body position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
Sourcepub fn get_unknown_gen_mut(
&mut self,
i: u32,
) -> Option<(&mut RigidBody, RigidBodyHandle)>
pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut RigidBody, RigidBodyHandle)>
Gets a mutable reference to the rigid-body with the given handle without a known generation.
This is useful when you know you want the rigid-body at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the rigid-body position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
Sourcepub fn get(&self, handle: RigidBodyHandle) -> Option<&RigidBody>
pub fn get(&self, handle: RigidBodyHandle) -> Option<&RigidBody>
Gets the rigid-body with the given handle.
Sourcepub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody>
pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody>
Gets a mutable reference to the rigid-body with the given handle.
Sourcepub fn iter(&self) -> impl Iterator<Item = (RigidBodyHandle, &RigidBody)>
pub fn iter(&self) -> impl Iterator<Item = (RigidBodyHandle, &RigidBody)>
Iterates through all the rigid-bodies on this set.
Sourcepub fn iter_mut(
&mut self,
) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)>
pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)>
Iterates mutably through all the rigid-bodies on this set.
Sourcepub fn propagate_modified_body_positions_to_colliders(
&self,
colliders: &mut ColliderSet,
)
pub fn propagate_modified_body_positions_to_colliders( &self, colliders: &mut ColliderSet, )
Update colliders positions after rigid-bodies moved.
When a rigid-body moves, the positions of the colliders attached to it need to be updated.
This update is generally automatically done at the beginning and the end of each simulation
step with PhysicsPipeline::step
. If the positions need to be updated without running a
simulation step (for example when using the QueryPipeline
alone), this method can be called
manually.
Trait Implementations§
Source§impl Clone for RigidBodySet
impl Clone for RigidBodySet
Source§fn clone(&self) -> RigidBodySet
fn clone(&self) -> RigidBodySet
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for RigidBodySet
impl Debug for RigidBodySet
Source§impl Default for RigidBodySet
impl Default for RigidBodySet
Source§fn default() -> RigidBodySet
fn default() -> RigidBodySet
Source§impl Index<Index> for RigidBodySet
impl Index<Index> for RigidBodySet
Source§impl Index<RigidBodyHandle> for RigidBodySet
impl Index<RigidBodyHandle> for RigidBodySet
Source§impl IndexMut<RigidBodyHandle> for RigidBodySet
impl IndexMut<RigidBodyHandle> for RigidBodySet
Auto Trait Implementations§
impl Freeze for RigidBodySet
impl RefUnwindSafe for RigidBodySet
impl Send for RigidBodySet
impl Sync for RigidBodySet
impl Unpin for RigidBodySet
impl UnwindSafe for RigidBodySet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.