Expand description
Structure for combining the various physics components to perform an actual simulation.
Structs§
- Active
Events - Flags affecting the events generated for this collider.
- Active
Hooks - Flags affecting the behavior of the constraints solver for a given contact manifold.
- Channel
Event Collector - A collision event handler that collects events into a channel.
- Collision
Pipeline - The collision pipeline, responsible for performing collision detection between colliders.
- Contact
Modification Context - Context given to custom contact modifiers to modify the contacts seen by the constraints solver.
- Pair
Filter Context - Context given to custom collision filters to filter-out collisions.
- Physics
Pipeline - The physics pipeline, responsible for stepping the whole physics simulation.
- Query
Filter - A filter that describes what collider should be included or excluded from a scene query.
- Query
Filter Flags - Flags for excluding whole sets of colliders from a scene query.
- Query
Pipeline - The query pipeline responsible for running scene queries on the physics world.
- Query
Pipeline Mut - Same as
QueryPipeline
but holds mutable references to the body and collider sets.
Traits§
- Event
Handler - Trait implemented by structures responsible for handling events generated by the physics engine.
- Physics
Hooks - User-defined functions called by the physics engines during one timestep in order to customize its behavior.