pub struct QueryPipelineMut<'a> {
pub dispatcher: &'a dyn QueryDispatcher,
pub bvh: &'a Bvh,
pub bodies: &'a mut RigidBodySet,
pub colliders: &'a mut ColliderSet,
pub filter: QueryFilter<'a>,
}Expand description
Same as QueryPipeline but holds mutable references to the body and collider sets.
This structure is generally obtained by calling BroadPhaseBvh::as_query_pipeline_mut.
This is useful for argument passing. Call .as_ref() for obtaining a QueryPipeline
to run the scene queries.
Fields§
§dispatcher: &'a dyn QueryDispatcherThe query dispatcher for running geometric queries on leaf geometries.
bvh: &'a BvhA bvh containing collider indices at its leaves.
bodies: &'a mut RigidBodySetRigid-bodies potentially involved in the scene queries.
colliders: &'a mut ColliderSetColliders potentially involved in the scene queries.
filter: QueryFilter<'a>The query filters for controlling what colliders should be ignored by the queries.
Implementations§
Source§impl QueryPipelineMut<'_>
impl QueryPipelineMut<'_>
Sourcepub fn as_ref(&self) -> QueryPipeline<'_>
pub fn as_ref(&self) -> QueryPipeline<'_>
Downgrades the mutable reference to an immutable reference.
Auto Trait Implementations§
impl<'a> Freeze for QueryPipelineMut<'a>
impl<'a> !RefUnwindSafe for QueryPipelineMut<'a>
impl<'a> !Send for QueryPipelineMut<'a>
impl<'a> !Sync for QueryPipelineMut<'a>
impl<'a> Unpin for QueryPipelineMut<'a>
impl<'a> !UnwindSafe for QueryPipelineMut<'a>
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