pub struct DistanceJoint {
pub body1: Entity,
pub body2: Entity,
pub anchor1: JointAnchor,
pub anchor2: JointAnchor,
pub limits: DistanceLimit,
pub compliance: Scalar,
}
Expand description
A distance joint maintains an upper and/or lower bound on the distance between anchor points on two bodies.
This can be useful for things like springs, muscles, and mass-spring networks.
A distance joint is defined by a JointAnchor
on each body, and a DistanceLimit
. The joint aims to keep
the distance between the two anchor points within the specified limits.
Fields§
§body1: Entity
The first body constrained by the joint.
body2: Entity
The second body constrained by the joint.
anchor1: JointAnchor
The joint anchor point on the first body.
anchor2: JointAnchor
The joint anchor point on the second body.
limits: DistanceLimit
The extents of the allowed relative translation between the attached bodies.
compliance: Scalar
The joint’s compliance, the inverse of stiffness (m / N).
Implementations§
Source§impl DistanceJoint
impl DistanceJoint
Sourcepub const fn new(body1: Entity, body2: Entity) -> Self
pub const fn new(body1: Entity, body2: Entity) -> Self
Creates a new DistanceJoint
between two entities.
Sourcepub const fn with_anchor(self, anchor: Vector) -> Self
pub const fn with_anchor(self, anchor: Vector) -> Self
Sets the global anchor point on both bodies.
This configures the JointAnchor
of each JointFrame
.
Sourcepub const fn with_local_anchor1(self, anchor: Vector) -> Self
pub const fn with_local_anchor1(self, anchor: Vector) -> Self
Sets the local anchor point on the first body.
This configures the JointAnchor
of the first JointFrame
.
Sourcepub const fn with_local_anchor2(self, anchor: Vector) -> Self
pub const fn with_local_anchor2(self, anchor: Vector) -> Self
Sets the local anchor point on the second body.
This configures the JointAnchor
of the second JointFrame
.
Sourcepub const fn local_anchor1(&self) -> Option<Vector>
pub const fn local_anchor1(&self) -> Option<Vector>
Returns the local anchor point on the first body.
If the JointAnchor
is set to FromGlobal
,
and the local anchor has not yet been computed, this will return None
.
Sourcepub const fn local_anchor2(&self) -> Option<Vector>
pub const fn local_anchor2(&self) -> Option<Vector>
Returns the local anchor point on the second body.
If the JointAnchor
is set to FromGlobal
,
and the local anchor has not yet been computed, this will return None
.
Sourcepub const fn with_rest_length(self, rest_length: Scalar) -> Self
👎Deprecated since 0.4.0: Use with_limits
instead.
pub const fn with_rest_length(self, rest_length: Scalar) -> Self
with_limits
instead.Sets the joint’s rest length, or distance the bodies will be kept at.
Sourcepub const fn with_limits(self, min: Scalar, max: Scalar) -> Self
pub const fn with_limits(self, min: Scalar, max: Scalar) -> Self
Sets the minimum and maximum distance between the anchor points of the bodies.
min
and max
should be non-negative, and min
should be less than or equal to max
.
Sourcepub const fn with_min_distance(self, min: Scalar) -> Self
pub const fn with_min_distance(self, min: Scalar) -> Self
Sets the minimum distance between the anchor points of the bodies.
If min
is larger than the current maximum distance, the maximum distance will be set to min
.
Sourcepub const fn with_max_distance(self, max: Scalar) -> Self
pub const fn with_max_distance(self, max: Scalar) -> Self
Sets the maximum distance between the anchor points of the bodies.
If max
is smaller than the current minimum distance, the minimum distance will be set to max
.
Sourcepub const fn with_compliance(self, compliance: Scalar) -> Self
pub const fn with_compliance(self, compliance: Scalar) -> Self
Sets the joint’s compliance (inverse of stiffness, m / N).
Trait Implementations§
Source§impl Clone for DistanceJoint
impl Clone for DistanceJoint
Source§fn clone(&self) -> DistanceJoint
fn clone(&self) -> DistanceJoint
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for DistanceJoint
impl Component for DistanceJoint
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper
. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl Debug for DistanceJoint
impl Debug for DistanceJoint
Source§impl DebugRenderConstraint<2> for DistanceJoint
impl DebugRenderConstraint<2> for DistanceJoint
Source§type Context = ()
type Context = ()
SystemParam
type for any additional ECS access required for rendering the constraint.Source§fn debug_render(
&self,
positions: [Vector; 2],
rotations: [Rotation; 2],
_context: &mut Self::Context,
gizmos: &mut Gizmos<'_, '_, PhysicsGizmos>,
config: &PhysicsGizmos,
)
fn debug_render( &self, positions: [Vector; 2], rotations: [Rotation; 2], _context: &mut Self::Context, gizmos: &mut Gizmos<'_, '_, PhysicsGizmos>, config: &PhysicsGizmos, )
Source§impl EntityConstraint<2> for DistanceJoint
impl EntityConstraint<2> for DistanceJoint
Source§impl FromReflect for DistanceJoint
impl FromReflect for DistanceJoint
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for DistanceJoint
impl GetTypeRegistration for DistanceJoint
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl MapEntities for DistanceJoint
impl MapEntities for DistanceJoint
Source§fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
Source§impl PartialEq for DistanceJoint
impl PartialEq for DistanceJoint
Source§impl PartialReflect for DistanceJoint
impl PartialReflect for DistanceJoint
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for DistanceJoint
impl Reflect for DistanceJoint
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for DistanceJoint
impl Struct for DistanceJoint
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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as a &dyn PartialReflect
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&mut dyn PartialReflect
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fn to_dynamic_struct(&self) -> DynamicStruct
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from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for DistanceJoint
impl TypePath for DistanceJoint
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for DistanceJoint
impl Typed for DistanceJoint
impl StructuralPartialEq for DistanceJoint
Auto Trait Implementations§
impl Freeze for DistanceJoint
impl RefUnwindSafe for DistanceJoint
impl Send for DistanceJoint
impl Sync for DistanceJoint
impl Unpin for DistanceJoint
impl UnwindSafe for DistanceJoint
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impl<C> Bundle for Cwhere
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