pub struct ColliderConstructorHierarchy {
    pub default_constructor: Option<ColliderConstructor>,
    pub default_layers: CollisionLayers,
    pub default_density: ColliderDensity,
    pub config: HashMap<String, Option<ColliderConstructorHierarchyConfig>>,
}
Expand description

A component that will automatically generate Colliders on its descendants at runtime. The type of the generated collider can be specified using ColliderConstructor. This supports computing the shape dynamically from the mesh, in which case only the descendants with a Mesh will have colliders generated.

In contrast to ColliderConstructor, this component will not generate a collider on its own entity.

If this component is used on a scene, such as one spawned by a [SceneBundle], it will wait until the scene is loaded before generating colliders.

The exact configuration for each descendant can be specified using the helper methods such as with_constructor_for_name.

This component will only override a pre-existing Collider component on a descendant entity when it has been explicitly mentioned in the config.

§See also

For inserting colliders on the same entity, use ColliderConstructor.

§Caveats

When a component has multiple ancestors with ColliderConstructorHierarchy, the insertion order is undefined.

§Example

use avian3d::prelude::*;
use bevy::prelude::*;

fn setup(mut commands: Commands, mut assets: ResMut<AssetServer>) {
    let scene = assets.load("my_model.gltf#Scene0");

    // Spawn the scene and automatically generate triangle mesh colliders
    commands.spawn((
        SceneBundle { scene: scene.clone(), ..default() },
        ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh),
    ));

    // Specify configuration for specific meshes by name
    commands.spawn((
        SceneBundle { scene: scene.clone(), ..default() },
        ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh)
            .with_constructor_for_name("Tree", ColliderConstructor::ConvexHullFromMesh)
            .with_layers_for_name("Tree", CollisionLayers::from_bits(0b0010, 0b1111))
            .with_density_for_name("Tree", 2.5),
    ));

    // Only generate colliders for specific meshes by name
    commands.spawn((
        SceneBundle { scene: scene.clone(), ..default() },
        ColliderConstructorHierarchy::new(None)
            .with_constructor_for_name("Tree", ColliderConstructor::ConvexHullFromMesh),
    ));

    // Generate colliders for everything except specific meshes by name
    commands.spawn((
        SceneBundle { scene, ..default() },
        ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMeshWithConfig(
             TrimeshFlags::MERGE_DUPLICATE_VERTICES
        ))
        .without_constructor_for_name("Tree"),
    ));
}

Fields§

§default_constructor: Option<ColliderConstructor>

The default collider type used for each entity that isn’t included in config. If None, all entities except the ones in config will be skipped.

§default_layers: CollisionLayers

The default CollisionLayers used for colliders in the hierarchy.

CollisionLayers::ALL by default.

§default_density: ColliderDensity

The default ColliderDensity used for colliders in the hierarchy.

1.0 by default.

§config: HashMap<String, Option<ColliderConstructorHierarchyConfig>>

Specifies data like the ColliderConstructor and CollisionLayers for entities in the hierarchy by Name. Entries with a None value will be skipped.

For the entities not found in this HashMap, default_constructor, default_layers, and default_density will be used instead.

Implementations§

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impl ColliderConstructorHierarchy

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pub fn new(default_constructor: impl Into<Option<ColliderConstructor>>) -> Self

Creates a new ColliderConstructorHierarchy with the default ColliderConstructor used for generating colliders set to the given default_constructor.

If the given constructor type is None, collider generation is skipped for all entities in the hierarchy except the ones in config.

Collider constructors can be specified for individual entities using with_constructor_for_name.

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pub fn with_default_layers(self, layers: CollisionLayers) -> Self

Specifies the default CollisionLayers used for colliders not included in ColliderConstructorHierarchy::config.

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pub fn with_default_density(self, density: impl Into<ColliderDensity>) -> Self

Specifies the default ColliderDensity used for colliders not included in ColliderConstructorHierarchy::config.

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pub fn with_constructor_for_name( self, name: &str, constructor: ColliderConstructor ) -> Self

Specifies the ColliderConstructor used for an entity with the given name.

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pub fn with_layers_for_name(self, name: &str, layers: CollisionLayers) -> Self

Specifies the CollisionLayers used for an entity with the given name.

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pub fn with_density_for_name( self, name: &str, density: impl Into<ColliderDensity> ) -> Self

Specifies the ColliderDensity used for an entity with the given name.

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pub fn without_constructor_for_name(self, name: &str) -> Self

Sets the ColliderConstructor for the entity associated with the given name to None, skipping collider generation for it.

Trait Implementations§

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impl Clone for ColliderConstructorHierarchy

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fn clone(&self) -> ColliderConstructorHierarchy

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for ColliderConstructorHierarchy
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for ColliderConstructorHierarchy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ColliderConstructorHierarchy

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fn default() -> ColliderConstructorHierarchy

Returns the “default value” for a type. Read more
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impl FromReflect for ColliderConstructorHierarchy
where Self: Any + Send + Sync, Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection, CollisionLayers: FromReflect + TypePath + RegisterForReflection, ColliderDensity: FromReflect + TypePath + RegisterForReflection, HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for ColliderConstructorHierarchy
where Self: Any + Send + Sync, Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection, CollisionLayers: FromReflect + TypePath + RegisterForReflection, ColliderDensity: FromReflect + TypePath + RegisterForReflection, HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for ColliderConstructorHierarchy

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fn eq(&self, other: &ColliderConstructorHierarchy) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for ColliderConstructorHierarchy
where Self: Any + Send + Sync, Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection, CollisionLayers: FromReflect + TypePath + RegisterForReflection, ColliderDensity: FromReflect + TypePath + RegisterForReflection, HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply(&mut self, value: &dyn Reflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for ColliderConstructorHierarchy
where Self: Any + Send + Sync, Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection, CollisionLayers: FromReflect + TypePath + RegisterForReflection, ColliderDensity: FromReflect + TypePath + RegisterForReflection, HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for ColliderConstructorHierarchy
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ColliderConstructorHierarchy
where Self: Any + Send + Sync, Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection, CollisionLayers: FromReflect + TypePath + RegisterForReflection, ColliderDensity: FromReflect + TypePath + RegisterForReflection, HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl StructuralPartialEq for ColliderConstructorHierarchy

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fn type_id(&self) -> TypeId

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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