Struct avian3d::collision::collider::ColliderConstructorHierarchy
source · pub struct ColliderConstructorHierarchy {
pub default_constructor: Option<ColliderConstructor>,
pub default_layers: CollisionLayers,
pub default_density: ColliderDensity,
pub config: HashMap<String, Option<ColliderConstructorHierarchyConfig>>,
}
Expand description
A component that will automatically generate Collider
s on its descendants at runtime.
The type of the generated collider can be specified using ColliderConstructor
.
This supports computing the shape dynamically from the mesh, in which case only the descendants
with a Mesh
will have colliders generated.
In contrast to ColliderConstructor
, this component will not generate a collider on its own entity.
If this component is used on a scene, such as one spawned by a [SceneBundle
], it will
wait until the scene is loaded before generating colliders.
The exact configuration for each descendant can be specified using the helper methods
such as with_constructor_for_name
.
This component will only override a pre-existing Collider
component on a descendant entity
when it has been explicitly mentioned in the config
.
§See also
For inserting colliders on the same entity, use ColliderConstructor
.
§Caveats
When a component has multiple ancestors with ColliderConstructorHierarchy
, the insertion order is undefined.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn setup(mut commands: Commands, mut assets: ResMut<AssetServer>) {
let scene = assets.load("my_model.gltf#Scene0");
// Spawn the scene and automatically generate triangle mesh colliders
commands.spawn((
SceneBundle { scene: scene.clone(), ..default() },
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh),
));
// Specify configuration for specific meshes by name
commands.spawn((
SceneBundle { scene: scene.clone(), ..default() },
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh)
.with_constructor_for_name("Tree", ColliderConstructor::ConvexHullFromMesh)
.with_layers_for_name("Tree", CollisionLayers::from_bits(0b0010, 0b1111))
.with_density_for_name("Tree", 2.5),
));
// Only generate colliders for specific meshes by name
commands.spawn((
SceneBundle { scene: scene.clone(), ..default() },
ColliderConstructorHierarchy::new(None)
.with_constructor_for_name("Tree", ColliderConstructor::ConvexHullFromMesh),
));
// Generate colliders for everything except specific meshes by name
commands.spawn((
SceneBundle { scene, ..default() },
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMeshWithConfig(
TrimeshFlags::MERGE_DUPLICATE_VERTICES
))
.without_constructor_for_name("Tree"),
));
}
Fields§
§default_constructor: Option<ColliderConstructor>
The default collider type used for each entity that isn’t included in config
.
If None
, all entities except the ones in config
will be skipped.
default_layers: CollisionLayers
The default CollisionLayers
used for colliders in the hierarchy.
CollisionLayers::ALL
by default.
default_density: ColliderDensity
The default ColliderDensity
used for colliders in the hierarchy.
1.0
by default.
config: HashMap<String, Option<ColliderConstructorHierarchyConfig>>
Specifies data like the ColliderConstructor
and CollisionLayers
for entities
in the hierarchy by Name
. Entries with a None
value will be skipped.
For the entities not found in this HashMap
, default_constructor
,
default_layers
, and default_density
will be used instead.
Implementations§
source§impl ColliderConstructorHierarchy
impl ColliderConstructorHierarchy
sourcepub fn new(default_constructor: impl Into<Option<ColliderConstructor>>) -> Self
pub fn new(default_constructor: impl Into<Option<ColliderConstructor>>) -> Self
Creates a new ColliderConstructorHierarchy
with the default ColliderConstructor
used for
generating colliders set to the given default_constructor
.
If the given constructor type is None
, collider generation is skipped
for all entities in the hierarchy except the ones in config
.
Collider constructors can be specified for individual entities using
with_constructor_for_name
.
sourcepub fn with_default_layers(self, layers: CollisionLayers) -> Self
pub fn with_default_layers(self, layers: CollisionLayers) -> Self
Specifies the default CollisionLayers
used for colliders not included in ColliderConstructorHierarchy::config
.
sourcepub fn with_default_density(self, density: impl Into<ColliderDensity>) -> Self
pub fn with_default_density(self, density: impl Into<ColliderDensity>) -> Self
Specifies the default ColliderDensity
used for colliders not included in ColliderConstructorHierarchy::config
.
sourcepub fn with_constructor_for_name(
self,
name: &str,
constructor: ColliderConstructor
) -> Self
pub fn with_constructor_for_name( self, name: &str, constructor: ColliderConstructor ) -> Self
Specifies the ColliderConstructor
used for an entity with the given name
.
sourcepub fn with_layers_for_name(self, name: &str, layers: CollisionLayers) -> Self
pub fn with_layers_for_name(self, name: &str, layers: CollisionLayers) -> Self
Specifies the CollisionLayers
used for an entity with the given name
.
sourcepub fn with_density_for_name(
self,
name: &str,
density: impl Into<ColliderDensity>
) -> Self
pub fn with_density_for_name( self, name: &str, density: impl Into<ColliderDensity> ) -> Self
Specifies the ColliderDensity
used for an entity with the given name
.
sourcepub fn without_constructor_for_name(self, name: &str) -> Self
pub fn without_constructor_for_name(self, name: &str) -> Self
Sets the ColliderConstructor
for the entity associated with the given name
to None
,
skipping collider generation for it.
Trait Implementations§
source§impl Clone for ColliderConstructorHierarchy
impl Clone for ColliderConstructorHierarchy
source§fn clone(&self) -> ColliderConstructorHierarchy
fn clone(&self) -> ColliderConstructorHierarchy
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for ColliderConstructorHierarchy
impl Component for ColliderConstructorHierarchy
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§impl Debug for ColliderConstructorHierarchy
impl Debug for ColliderConstructorHierarchy
source§impl Default for ColliderConstructorHierarchy
impl Default for ColliderConstructorHierarchy
source§fn default() -> ColliderConstructorHierarchy
fn default() -> ColliderConstructorHierarchy
source§impl FromReflect for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialEq for ColliderConstructorHierarchy
impl PartialEq for ColliderConstructorHierarchy
source§fn eq(&self, other: &ColliderConstructorHierarchy) -> bool
fn eq(&self, other: &ColliderConstructorHierarchy) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
impl Reflect for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
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fn clone_value(&self) -> Box<dyn Reflect>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_hash(&self) -> Option<u64>
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fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
impl Struct for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for ColliderConstructorHierarchy
impl TypePath for ColliderConstructorHierarchy
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
impl Typed for ColliderConstructorHierarchywhere
Self: Any + Send + Sync,
Option<ColliderConstructor>: FromReflect + TypePath + RegisterForReflection,
CollisionLayers: FromReflect + TypePath + RegisterForReflection,
ColliderDensity: FromReflect + TypePath + RegisterForReflection,
HashMap<String, Option<ColliderConstructorHierarchyConfig>>: FromReflect + TypePath + RegisterForReflection,
impl StructuralPartialEq for ColliderConstructorHierarchy
Auto Trait Implementations§
impl Freeze for ColliderConstructorHierarchy
impl RefUnwindSafe for ColliderConstructorHierarchy
impl Send for ColliderConstructorHierarchy
impl Sync for ColliderConstructorHierarchy
impl Unpin for ColliderConstructorHierarchy
impl UnwindSafe for ColliderConstructorHierarchy
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