pub struct ColliderConstructorHierarchy {
pub default_constructor: Option<ColliderConstructor>,
pub default_layers: CollisionLayers,
pub default_density: ColliderDensity,
pub config: HashMap<String, Option<ColliderConstructorHierarchyConfig>>,
}Expand description
A component that will automatically generate Colliders on its descendants at runtime.
The type of the generated collider can be specified using ColliderConstructor.
This supports computing the shape dynamically from the mesh, in which case only the descendants
with a Mesh will have colliders generated.
In contrast to ColliderConstructor, this component will not generate a collider on its own entity.
If this component is used on a scene, such as one spawned by a [SceneRoot], it will
wait until the scene is loaded before generating colliders.
The exact configuration for each descendant can be specified using the helper methods
such as with_constructor_for_name.
This component will only override a pre-existing Collider component on a descendant entity
when it has been explicitly mentioned in the config.
§See Also
For inserting colliders on the same entity, use ColliderConstructor.
§Caveats
When a component has multiple ancestors with ColliderConstructorHierarchy, the insertion order is undefined.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn setup(mut commands: Commands, mut assets: ResMut<AssetServer>) {
let scene = assets.load("my_model.gltf#Scene0");
// Spawn the scene and automatically generate triangle mesh colliders
commands.spawn((
SceneRoot(scene.clone()),
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh),
));
// Specify configuration for specific meshes by name
commands.spawn((
SceneRoot(scene.clone()),
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh)
.with_constructor_for_name("Tree", ColliderConstructor::ConvexHullFromMesh)
.with_layers_for_name("Tree", CollisionLayers::from_bits(0b0010, 0b1111))
.with_density_for_name("Tree", 2.5),
));
// Only generate colliders for specific meshes by name
commands.spawn((
SceneRoot(scene.clone()),
ColliderConstructorHierarchy::new(None)
.with_constructor_for_name("Tree", ColliderConstructor::ConvexHullFromMesh),
));
// Generate colliders for everything except specific meshes by name
commands.spawn((
SceneRoot(scene),
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMeshWithConfig(
TrimeshFlags::MERGE_DUPLICATE_VERTICES
))
.without_constructor_for_name("Tree"),
));
}Fields§
§default_constructor: Option<ColliderConstructor>The default collider type used for each entity that isn’t included in config.
If None, all entities except the ones in config will be skipped.
default_layers: CollisionLayersThe default CollisionLayers used for colliders in the hierarchy.
CollisionLayers::default() by default, with the first layer and all filters.
default_density: ColliderDensityThe default ColliderDensity used for colliders in the hierarchy.
1.0 by default.
config: HashMap<String, Option<ColliderConstructorHierarchyConfig>>Specifies data like the ColliderConstructor and CollisionLayers for entities
in the hierarchy by Name. Entries with a None value will be skipped.
For the entities not found in this HashMap, default_constructor,
default_layers, and default_density will be used instead.
Implementations§
Source§impl ColliderConstructorHierarchy
impl ColliderConstructorHierarchy
Sourcepub fn new(default_constructor: impl Into<Option<ColliderConstructor>>) -> Self
pub fn new(default_constructor: impl Into<Option<ColliderConstructor>>) -> Self
Creates a new ColliderConstructorHierarchy with the default ColliderConstructor used for
generating colliders set to the given default_constructor.
If the given constructor type is None, collider generation is skipped
for all entities in the hierarchy except the ones in config.
Collider constructors can be specified for individual entities using
with_constructor_for_name.
Sourcepub fn with_default_layers(self, layers: CollisionLayers) -> Self
pub fn with_default_layers(self, layers: CollisionLayers) -> Self
Specifies the default CollisionLayers used for colliders not included in ColliderConstructorHierarchy::config.
Sourcepub fn with_default_density(self, density: impl Into<ColliderDensity>) -> Self
pub fn with_default_density(self, density: impl Into<ColliderDensity>) -> Self
Specifies the default ColliderDensity used for colliders not included in ColliderConstructorHierarchy::config.
Sourcepub fn with_constructor_for_name(
self,
name: &str,
constructor: ColliderConstructor,
) -> Self
pub fn with_constructor_for_name( self, name: &str, constructor: ColliderConstructor, ) -> Self
Specifies the ColliderConstructor used for an entity with the given name.
Sourcepub fn with_layers_for_name(self, name: &str, layers: CollisionLayers) -> Self
pub fn with_layers_for_name(self, name: &str, layers: CollisionLayers) -> Self
Specifies the CollisionLayers used for an entity with the given name.
Sourcepub fn with_density_for_name(
self,
name: &str,
density: impl Into<ColliderDensity>,
) -> Self
pub fn with_density_for_name( self, name: &str, density: impl Into<ColliderDensity>, ) -> Self
Specifies the ColliderDensity used for an entity with the given name.
Sourcepub fn without_constructor_for_name(self, name: &str) -> Self
pub fn without_constructor_for_name(self, name: &str) -> Self
Sets the ColliderConstructor for the entity associated with the given name to None,
skipping collider generation for it.
Trait Implementations§
Source§impl Clone for ColliderConstructorHierarchy
impl Clone for ColliderConstructorHierarchy
Source§fn clone(&self) -> ColliderConstructorHierarchy
fn clone(&self) -> ColliderConstructorHierarchy
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ColliderConstructorHierarchy
impl Component for ColliderConstructorHierarchy
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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)
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for ColliderConstructorHierarchy
impl Debug for ColliderConstructorHierarchy
Source§impl Default for ColliderConstructorHierarchy
impl Default for ColliderConstructorHierarchy
Source§fn default() -> ColliderConstructorHierarchy
fn default() -> ColliderConstructorHierarchy
Source§impl FromReflect for ColliderConstructorHierarchy
impl FromReflect for ColliderConstructorHierarchy
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ColliderConstructorHierarchy
impl GetTypeRegistration for ColliderConstructorHierarchy
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for ColliderConstructorHierarchy
impl PartialEq for ColliderConstructorHierarchy
Source§fn eq(&self, other: &ColliderConstructorHierarchy) -> bool
fn eq(&self, other: &ColliderConstructorHierarchy) -> bool
self and other values to be equal, and is used by ==.Source§impl PartialReflect for ColliderConstructorHierarchy
impl PartialReflect for ColliderConstructorHierarchy
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Source§impl Reflect for ColliderConstructorHierarchy
impl Reflect for ColliderConstructorHierarchy
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
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Source§impl Struct for ColliderConstructorHierarchy
impl Struct for ColliderConstructorHierarchy
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impl TypePath for ColliderConstructorHierarchy
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Source§impl Typed for ColliderConstructorHierarchy
impl Typed for ColliderConstructorHierarchy
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impl Freeze for ColliderConstructorHierarchy
impl RefUnwindSafe for ColliderConstructorHierarchy
impl Send for ColliderConstructorHierarchy
impl Sync for ColliderConstructorHierarchy
impl Unpin for ColliderConstructorHierarchy
impl UnwindSafe for ColliderConstructorHierarchy
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