Function avian3d::collision::contact_query::intersection_test
source · pub fn intersection_test(
collider1: &Collider,
position1: impl Into<Position>,
rotation1: impl Into<Rotation>,
collider2: &Collider,
position2: impl Into<Position>,
rotation2: impl Into<Rotation>
) -> Result<bool, UnsupportedShape>
Expand description
Tests whether two Collider
s are intersecting each other.
Returns Err(UnsupportedShape)
if either of the collider shapes is not supported.
§Example
use avian3d::prelude::{contact_query::intersection_test, *};
use bevy::prelude::*;
let collider1 = Collider::sphere(0.5);
let collider2 = Collider::cuboid(1.0, 1.0, 1.0);
// These colliders should be intersecting
assert_eq!(
intersection_test(
&collider1,
Vec3::default(),
Quat::default(),
&collider2,
Vec3::default(),
Quat::default(),
)
.expect("Unsupported collider shape"),
true,
);
// These colliders shouldn't be intersecting
assert_eq!(
intersection_test(
&collider1,
Vec3::default(),
Quat::default(),
&collider2,
Vec3::X * 5.0,
Quat::default(),
)
.expect("Unsupported collider shape"),
false,
);