pub enum IntegrationSet {
Velocity,
Position,
}
Expand description
System sets for position and velocity integration, applying forces and moving bodies based on velocity.
Variants§
Velocity
Applies gravity and external forces to bodies, updating their velocities.
Position
Moves bodies based on their current velocities and the physics time step.
Trait Implementations§
Source§impl Clone for IntegrationSet
impl Clone for IntegrationSet
Source§fn clone(&self) -> IntegrationSet
fn clone(&self) -> IntegrationSet
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for IntegrationSet
impl Debug for IntegrationSet
Source§impl Hash for IntegrationSet
impl Hash for IntegrationSet
Source§impl PartialEq for IntegrationSet
impl PartialEq for IntegrationSet
Source§impl SystemSet for IntegrationSet
impl SystemSet for IntegrationSet
Source§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a SystemTypeSet
.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true
if this system set is an AnonymousSet
.impl Copy for IntegrationSet
impl Eq for IntegrationSet
impl StructuralPartialEq for IntegrationSet
Auto Trait Implementations§
impl Freeze for IntegrationSet
impl RefUnwindSafe for IntegrationSet
impl Send for IntegrationSet
impl Sync for IntegrationSet
impl Unpin for IntegrationSet
impl UnwindSafe for IntegrationSet
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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