pub struct Position(pub Vector);Expand description
The global position of a rigid body or a collider.
§Relation to Transform and GlobalTransform
Position is used for physics internally and kept in sync with Transform
by the PhysicsTransformPlugin. It rarely needs to be used directly in your own code, as Transform can still
be used for almost everything. Using Position should only be required for managing positions
in systems running in the SubstepSchedule. However, if you prefer, you can also use Position
for everything.
The reasons why the engine uses a separate Position component can be found
here.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn setup(mut commands: Commands) {
    commands.spawn((
        RigidBody::Dynamic,
         Position::from_xyz(0.0, 2.0, 0.0),
    ));
}Tuple Fields§
§0: VectorImplementations§
Source§impl Position
 
impl Position
Sourcepub const PLACEHOLDER: Self
 
pub const PLACEHOLDER: Self
A placeholder position. This is an invalid position and should not be used to an actually position entities in the world, but can be used to indicate that a position has not yet been initialized.
Methods from Deref<Target = Vector>§
pub const ZERO: Vec3
pub const ONE: Vec3
pub const NEG_ONE: Vec3
pub const MIN: Vec3
pub const MAX: Vec3
pub const NAN: Vec3
pub const INFINITY: Vec3
pub const NEG_INFINITY: Vec3
pub const X: Vec3
pub const Y: Vec3
pub const Z: Vec3
pub const NEG_X: Vec3
pub const NEG_Y: Vec3
pub const NEG_Z: Vec3
pub const AXES: [Vec3; 3]
pub const USES_CORE_SIMD: bool = false
pub const USES_NEON: bool = false
pub const USES_SCALAR_MATH: bool = true
pub const USES_SSE2: bool = false
pub const USES_WASM32_SIMD: bool = false
Sourcepub fn move_towards(&self, rhs: Vec3, d: f32) -> Vec3
 
pub fn move_towards(&self, rhs: Vec3, d: f32) -> Vec3
Moves towards rhs based on the value d.
When d is 0.0, the result will be equal to self. When d is equal to
self.distance(rhs), the result will be equal to rhs. Will not go past rhs.
Sourcepub fn any_orthogonal_vector(&self) -> Vec3
 
pub fn any_orthogonal_vector(&self) -> Vec3
Returns some vector that is orthogonal to the given one.
The input vector must be finite and non-zero.
The output vector is not necessarily unit length. For that use
Self::any_orthonormal_vector() instead.
Sourcepub fn any_orthonormal_vector(&self) -> Vec3
 
pub fn any_orthonormal_vector(&self) -> Vec3
Returns any unit vector that is orthogonal to the given one.
The input vector must be unit length.
§Panics
Will panic if self is not normalized when glam_assert is enabled.
Sourcepub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)
 
pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)
Given a unit vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.
§Panics
Will panic if self is not normalized when glam_assert is enabled.
Sourcepub fn as_i16vec3(&self) -> I16Vec3
 
pub fn as_i16vec3(&self) -> I16Vec3
Casts all elements of self to i16.
Sourcepub fn as_u16vec3(&self) -> U16Vec3
 
pub fn as_u16vec3(&self) -> U16Vec3
Casts all elements of self to u16.
Sourcepub fn as_i64vec3(&self) -> I64Vec3
 
pub fn as_i64vec3(&self) -> I64Vec3
Casts all elements of self to i64.
Sourcepub fn as_u64vec3(&self) -> U64Vec3
 
pub fn as_u64vec3(&self) -> U64Vec3
Casts all elements of self to u64.
Sourcepub fn as_usizevec3(&self) -> USizeVec3
 
pub fn as_usizevec3(&self) -> USizeVec3
Casts all elements of self to usize.
Trait Implementations§
Source§impl Component for Position
 
impl Component for Position
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
 
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
 
type Mutability = Mutable
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
    _requiree: ComponentId,
    required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
 
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
 
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
    E: EntityMapper,
 
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
    E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Ease for Position
 
impl Ease for Position
Source§fn interpolating_curve_unbounded(start: Self, end: Self) -> impl Curve<Self>
 
fn interpolating_curve_unbounded(start: Self, end: Self) -> impl Curve<Self>
Source§impl From<&GlobalTransform> for Position
 
impl From<&GlobalTransform> for Position
Source§fn from(value: &GlobalTransform) -> Self
 
fn from(value: &GlobalTransform) -> Self
Source§impl From<GlobalTransform> for Position
 
impl From<GlobalTransform> for Position
Source§fn from(value: GlobalTransform) -> Self
 
fn from(value: GlobalTransform) -> Self
Source§impl FromReflect for Position
 
impl FromReflect for Position
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
 
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
    reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
 
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Position
 
impl GetTypeRegistration for Position
Source§fn get_type_registration() -> TypeRegistration
 
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
 
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Position
 
impl PartialReflect for Position
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
 
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
 
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
 
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
 
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
 
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
 
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn try_into_reflect(
    self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
 
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&dyn Reflect>
 
fn try_as_reflect(&self) -> Option<&dyn Reflect>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
 
fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
Source§fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
 
fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &dyn PartialReflect
 
fn as_partial_reflect(&self) -> &dyn PartialReflect
Source§fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
 
fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Source§fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
 
fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
 
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
 
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
 
fn to_dynamic(&self) -> Box<dyn PartialReflect>
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PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails. Read moreSource§fn reflect_hash(&self) -> Option<u64>
 
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
 
fn is_dynamic(&self) -> bool
Source§impl Reflect for Position
 
impl Reflect for Position
Source§fn as_any_mut(&mut self) -> &mut dyn Any
 
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
 
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
 
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
 
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl TupleStruct for Position
 
impl TupleStruct for Position
Source§fn field(&self, index: usize) -> Option<&dyn PartialReflect>
 
fn field(&self, index: usize) -> Option<&dyn PartialReflect>
index as a
&dyn Reflect.Source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
 
fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn Reflect.Source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
 
fn iter_fields(&self) -> TupleStructFieldIter<'_>
Source§fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct
 
fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct
DynamicTupleStruct from this tuple struct.Source§fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
 
fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
None if TypeInfo is not available.Source§impl TypePath for Position
 
impl TypePath for Position
Source§fn type_path() -> &'static str
 
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
 
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
 
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
 
fn crate_name() -> Option<&'static str>
impl Copy for Position
impl StructuralPartialEq for Position
Auto Trait Implementations§
impl Freeze for Position
impl RefUnwindSafe for Position
impl Send for Position
impl Sync for Position
impl Unpin for Position
impl UnwindSafe for Position
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
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T ShaderType for self. When used in AsBindGroup
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    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
    C: Component,
 
impl<C> Bundle for Cwhere
    C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
    components: &Components,
    ids: &mut impl FnMut(Option<ComponentId>),
)
 
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<C> BundleFromComponents for Cwhere
    C: Component,
 
impl<C> BundleFromComponents for Cwhere
    C: Component,
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
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    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
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Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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    func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
 
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    _ptr: MovingPtr<'_, MaybeUninit<C>>,
    _entity: &mut EntityWorldMut<'_>,
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