Expand description
Sets up the default scheduling, system set configuration, and time resources for physics.
Structs§
- The clock representing physics time, following
Time<Real>
. Can be configured to use a fixed or variable timestep. - Responsible for advancing the physics simulation. This is run in
PhysicsSet::StepSimulation
. - Sets up the default scheduling, system set configuration, and time resources for physics.
- A schedule where you can add systems to filter or modify collisions using the
Collisions
resource. - The number of substeps used in the simulation.
- The substepping schedule that runs in
SolverSet::Substep
. The number of substeps per physics step is configured through theSubstepCount
resource. - The clock representing physics substep time. It is updated based on
Time<Physics>
and theSubstepCount
resource.
Enums§
- High-level system sets for the main phases of the physics engine. You can use these to schedule your own systems before or after physics is run without having to worry about implementation details.
- System sets for the main steps in the physics simulation loop. These are typically run in the
PhysicsSchedule
. - The type of timestep used for the
Time<Physics>
clock.
Traits§
- An extension trait for
Time<Physics>
.