Expand description
Sets up the default scheduling, system set configuration, and time resources for physics.
Structs§
- The clock representing physics time, following the
Time
clock used by the schedule that physics runs in. - Responsible for advancing the physics simulation. This is run in
PhysicsSet::StepSimulation
. - Sets up the default scheduling, system set configuration, and time resources for physics.
- A schedule where you can add systems to filter or modify collisions using the
Collisions
resource. - The clock representing physics substep time. It is updated based on
Time<Physics>
and theSubstepCount
resource.
Enums§
- High-level system sets for the main phases of the physics engine. You can use these to schedule your own systems before or after physics is run without having to worry about implementation details.
- System sets for the main steps in the physics simulation loop. These are typically run in the
PhysicsSchedule
.
Traits§
- An extension trait for
Time<Physics>
.