Struct avian3d::schedule::PhysicsSchedulePlugin
source · pub struct PhysicsSchedulePlugin { /* private fields */ }
Expand description
Sets up the default scheduling, system set configuration, and time resources for physics.
§Schedules and sets
This plugin initializes and configures the following schedules and system sets:
PhysicsSet
: High-level system sets for the main phases of the physics engine. You can use these to schedule your own systems before or after physics is run without having to worry about implementation details.PhysicsSchedule
: Responsible for advancing the simulation inPhysicsSet::StepSimulation
.PhysicsStepSet
: System sets for the steps of the actual physics simulation loop, like the broad phase and the substepping loop.SubstepSchedule
: Responsible for running the substepping loop inSolverSet::Substep
.
Implementations§
source§impl PhysicsSchedulePlugin
impl PhysicsSchedulePlugin
sourcepub fn new(schedule: impl ScheduleLabel) -> Self
pub fn new(schedule: impl ScheduleLabel) -> Self
Creates a PhysicsSchedulePlugin
using the given schedule for running the PhysicsSchedule
.
The default schedule is PostUpdate
.
Trait Implementations§
source§impl Default for PhysicsSchedulePlugin
impl Default for PhysicsSchedulePlugin
source§impl Plugin for PhysicsSchedulePlugin
impl Plugin for PhysicsSchedulePlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for PhysicsSchedulePlugin
impl !RefUnwindSafe for PhysicsSchedulePlugin
impl Send for PhysicsSchedulePlugin
impl Sync for PhysicsSchedulePlugin
impl Unpin for PhysicsSchedulePlugin
impl !UnwindSafe for PhysicsSchedulePlugin
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