pub struct Camera2dBundle {Show 13 fields
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_2d: Camera2d,
pub tonemapping: Tonemapping,
pub deband_dither: DebandDither,
pub main_texture_usages: CameraMainTextureUsages,
pub msaa: Msaa,
pub sync: SyncToRenderWorld,
}
๐Deprecated since 0.15.0: Use the
Camera2d
component instead. Inserting it will now also insert the other components required by it automatically.Fieldsยง
ยงcamera: Camera
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.camera_render_graph: CameraRenderGraph
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.projection: OrthographicProjection
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.visible_entities: VisibleEntities
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.frustum: Frustum
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.transform: Transform
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.global_transform: GlobalTransform
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.camera_2d: Camera2d
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.tonemapping: Tonemapping
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.deband_dither: DebandDither
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.main_texture_usages: CameraMainTextureUsages
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.msaa: Msaa
๐Deprecated since 0.15.0: Use the
ยงCamera2d
component instead. Inserting it will now also insert the other components required by it automatically.sync: SyncToRenderWorld
๐Deprecated since 0.15.0: Use the
Camera2d
component instead. Inserting it will now also insert the other components required by it automatically.Marker component that indicates that its entity needs to be synchronized to the render world
Implementationsยง
Sourceยงimpl Camera2dBundle
impl Camera2dBundle
Sourcepub fn new_with_far(far: f32) -> Self
pub fn new_with_far(far: f32) -> Self
Create an orthographic projection camera with a custom Z
position.
The camera is placed at Z=far-0.1
, looking toward the world origin (0,0,0)
.
Its orthographic projection extends from 0.0
to -far
in camera view space,
corresponding to Z=far-0.1
(closest to camera) to Z=-0.1
(furthest away from
camera) in world space.
Trait Implementationsยง
Sourceยงimpl Bundle for Camera2dBundle
impl Bundle for Camera2dBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Sourceยงimpl Clone for Camera2dBundle
impl Clone for Camera2dBundle
Sourceยงfn clone(&self) -> Camera2dBundle
fn clone(&self) -> Camera2dBundle
Returns a copy of the value. Read more
1.0.0 ยท Sourceยงfn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSourceยงimpl Default for Camera2dBundle
impl Default for Camera2dBundle
impl DynamicBundle for Camera2dBundle
Auto Trait Implementationsยง
impl Freeze for Camera2dBundle
impl !RefUnwindSafe for Camera2dBundle
impl Send for Camera2dBundle
impl Sync for Camera2dBundle
impl Unpin for Camera2dBundle
impl !UnwindSafe for Camera2dBundle
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Sourceยงimpl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Sourceยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Sourceยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
โs vtable from &Trait
โs.Sourceยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.Sourceยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
Sourceยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Sourceยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Sourceยงimpl<T> Instrument for T
impl<T> Instrument for T
Sourceยงfn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Sourceยงfn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
Sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more