bevy_core_pipeline::core_2d

Struct Camera2dBundle

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pub struct Camera2dBundle {
Show 13 fields pub camera: Camera, pub camera_render_graph: CameraRenderGraph, pub projection: OrthographicProjection, pub visible_entities: VisibleEntities, pub frustum: Frustum, pub transform: Transform, pub global_transform: GlobalTransform, pub camera_2d: Camera2d, pub tonemapping: Tonemapping, pub deband_dither: DebandDither, pub main_texture_usages: CameraMainTextureUsages, pub msaa: Msaa, pub sync: SyncToRenderWorld,
}
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.

Fieldsยง

ยงcamera: Camera
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงcamera_render_graph: CameraRenderGraph
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงprojection: OrthographicProjection
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงvisible_entities: VisibleEntities
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงfrustum: Frustum
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงtransform: Transform
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงglobal_transform: GlobalTransform
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงcamera_2d: Camera2d
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงtonemapping: Tonemapping
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงdeband_dither: DebandDither
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงmain_texture_usages: CameraMainTextureUsages
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงmsaa: Msaa
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.
ยงsync: SyncToRenderWorld
๐Ÿ‘ŽDeprecated since 0.15.0: Use the Camera2d component instead. Inserting it will now also insert the other components required by it automatically.

Marker component that indicates that its entity needs to be synchronized to the render world

Implementationsยง

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impl Camera2dBundle

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pub fn new_with_far(far: f32) -> Self

Create an orthographic projection camera with a custom Z position.

The camera is placed at Z=far-0.1, looking toward the world origin (0,0,0). Its orthographic projection extends from 0.0 to -far in camera view space, corresponding to Z=far-0.1 (closest to camera) to Z=-0.1 (furthest away from camera) in world space.

Trait Implementationsยง

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impl Bundle for Camera2dBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundleโ€™s component ids. This will be None if the component has not been registered.
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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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impl Clone for Camera2dBundle

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fn clone(&self) -> Camera2dBundle

Returns a copy of the value. Read more
1.0.0 ยท Sourceยง

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Camera2dBundle

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fn default() -> Self

Returns the โ€œdefault valueโ€ for a type. Read more
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impl DynamicBundle for Camera2dBundle

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

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