pub struct Opaque3dBinKey {
pub pipeline: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
pub asset_id: UntypedAssetId,
pub material_bind_group_id: Option<BindGroupId>,
pub lightmap_image: Option<AssetId<Image>>,
}
Expand description
Data that must be identical in order to batch phase items together.
Fields§
§pipeline: CachedRenderPipelineId
The identifier of the render pipeline.
draw_function: DrawFunctionId
The function used to draw.
asset_id: UntypedAssetId
The asset that this phase item is associated with.
Normally, this is the ID of the mesh, but for non-mesh items it might be the ID of another type of asset.
material_bind_group_id: Option<BindGroupId>
The ID of a bind group specific to the material.
In the case of PBR, this is the MaterialBindGroupId
.
lightmap_image: Option<AssetId<Image>>
The lightmap, if present.
Trait Implementations§
Source§impl Clone for Opaque3dBinKey
impl Clone for Opaque3dBinKey
Source§fn clone(&self) -> Opaque3dBinKey
fn clone(&self) -> Opaque3dBinKey
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Hash for Opaque3dBinKey
impl Hash for Opaque3dBinKey
Source§impl Ord for Opaque3dBinKey
impl Ord for Opaque3dBinKey
Source§fn cmp(&self, other: &Opaque3dBinKey) -> Ordering
fn cmp(&self, other: &Opaque3dBinKey) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for Opaque3dBinKey
impl PartialEq for Opaque3dBinKey
Source§impl PartialOrd for Opaque3dBinKey
impl PartialOrd for Opaque3dBinKey
impl Eq for Opaque3dBinKey
impl StructuralPartialEq for Opaque3dBinKey
Auto Trait Implementations§
impl Freeze for Opaque3dBinKey
impl RefUnwindSafe for Opaque3dBinKey
impl Send for Opaque3dBinKey
impl Sync for Opaque3dBinKey
impl Unpin for Opaque3dBinKey
impl UnwindSafe for Opaque3dBinKey
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more