pub struct Transmissive3d {
pub distance: f32,
pub pipeline: CachedRenderPipelineId,
pub entity: (Entity, MainEntity),
pub draw_function: DrawFunctionId,
pub batch_range: Range<u32>,
pub extra_index: PhaseItemExtraIndex,
}
Fields§
§distance: f32
§pipeline: CachedRenderPipelineId
§entity: (Entity, MainEntity)
§draw_function: DrawFunctionId
§batch_range: Range<u32>
§extra_index: PhaseItemExtraIndex
Trait Implementations§
Source§impl CachedRenderPipelinePhaseItem for Transmissive3d
impl CachedRenderPipelinePhaseItem for Transmissive3d
Source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache
, that will be used to draw
this phase item.Source§impl PhaseItem for Transmissive3d
impl PhaseItem for Transmissive3d
Source§const AUTOMATIC_BATCHING: bool = false
const AUTOMATIC_BATCHING: bool = false
For now, automatic batching is disabled for transmissive items because their rendering is
split into multiple steps depending on Camera3d::screen_space_specular_transmission_steps
,
which the batching system doesn’t currently know about.
Having batching enabled would cause the same item to be drawn multiple times across different steps, whenever the batching range crossed a step boundary.
Eventually, we could add support for this by having the batching system break up the batch ranges using the same logic as the transmissive pass, but for now it’s simpler to just disable batching.
Source§fn main_entity(&self) -> MainEntity
fn main_entity(&self) -> MainEntity
The main world entity represented by this
PhaseItem
.Source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw
function used to render the item.Source§fn batch_range(&self) -> &Range<u32>
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
Source§fn extra_index(&self) -> PhaseItemExtraIndex
fn extra_index(&self) -> PhaseItemExtraIndex
Returns the
PhaseItemExtraIndex
. Read moreSource§fn batch_range_and_extra_index_mut(
&mut self,
) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
fn batch_range_and_extra_index_mut( &mut self, ) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
Returns a pair of mutable references to both the batch range and extra
index.
Source§impl SortedPhaseItem for Transmissive3d
impl SortedPhaseItem for Transmissive3d
Source§type SortKey = FloatOrd
type SortKey = FloatOrd
The type used for ordering the items. The smallest values are drawn first.
This order can be calculated using the
ViewRangefinder3d
,
based on the view-space Z
value of the corresponding view matrix.Source§fn sort(items: &mut [Self])
fn sort(items: &mut [Self])
Sorts a slice of phase items into render order. Generally if the same type
is batched this should use a stable sort like
slice::sort_by_key
.
In almost all other cases, this should not be altered from the default,
which uses a unstable sort, as this provides the best balance of CPU and GPU
performance. Read moreAuto Trait Implementations§
impl Freeze for Transmissive3d
impl RefUnwindSafe for Transmissive3d
impl Send for Transmissive3d
impl Sync for Transmissive3d
impl Unpin for Transmissive3d
impl UnwindSafe for Transmissive3d
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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. Rc<Any>
can then be
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
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’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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into a Left
variant of Either<Self, Self>
if into_left
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self
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