pub struct Camera3d {
pub depth_load_op: Camera3dDepthLoadOp,
pub depth_texture_usages: Camera3dDepthTextureUsage,
pub screen_space_specular_transmission_steps: usize,
pub screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality,
}
Expand description
A 3D camera component. Enables the main 3D render graph for a Camera
.
The camera coordinate space is right-handed X-right, Y-up, Z-back. This means “forward” is -Z.
Fields§
§depth_load_op: Camera3dDepthLoadOp
The depth clear operation to perform for the main 3d pass.
depth_texture_usages: Camera3dDepthTextureUsage
The texture usages for the depth texture created for the main 3d pass.
screen_space_specular_transmission_steps: usize
How many individual steps should be performed in the Transmissive3d
pass.
Roughly corresponds to how many “layers of transparency” are rendered for screen space
specular transmissive objects. Each step requires making one additional
texture copy, so it’s recommended to keep this number to a resonably low value. Defaults to 1
.
§Notes
- No copies will be performed if there are no transmissive materials currently being rendered, regardless of this setting.
- Setting this to
0
disables the screen-space refraction effect entirely, and falls back to refracting only the environment map light’s texture. - If set to more than
0
, any opaqueclear_color
will obscure the environment map light’s texture, preventing it from being visible “through” transmissive materials. If you’d like to still have the environment map show up in your refractions, you can set the clear color’s alpha to0.0
. Keep in mind that depending on the platform and your window settings, this may cause the window to become transparent.
screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality
The quality of the screen space specular transmission blur effect, applied to whatever’s “behind” transmissive
objects when their roughness
is greater than 0.0
.
Higher qualities are more GPU-intensive.
Note: You can get better-looking results at any quality level by enabling TAA. See: TemporalAntiAliasPlugin
.
Trait Implementations§
Source§impl Component for Camera3d
Required Components: Camera
, DebandDither
, CameraRenderGraph
, Projection
, Tonemapping
, ColorGrading
, Exposure
.
impl Component for Camera3d
Required Components: Camera
, DebandDither
, CameraRenderGraph
, Projection
, Tonemapping
, ColorGrading
, Exposure
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.Source§impl ExtractComponent for Camera3dwhere
Self: Clone,
impl ExtractComponent for Camera3dwhere
Self: Clone,
Source§type QueryData = &'static Camera3d
type QueryData = &'static Camera3d
ReadOnlyQueryData
to fetch the components to extract.Source§type QueryFilter = With<Camera>
type QueryFilter = With<Camera>
Source§impl FromReflect for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
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as a
&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
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as a
&dyn PartialReflect
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fn name_at(&self, index: usize) -> Option<&str>
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fn iter_fields(&self) -> FieldIter<'_>
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fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for Camera3d
impl TypePath for Camera3d
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for Camera3dwhere
Camera3d: Any + Send + Sync,
Camera3dDepthLoadOp: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Camera3dDepthTextureUsage: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
usize: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ScreenSpaceTransmissionQuality: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for Camera3d
impl RefUnwindSafe for Camera3d
impl Send for Camera3d
impl Sync for Camera3d
impl Unpin for Camera3d
impl UnwindSafe for Camera3d
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impl<T, U> AsBindGroupShaderType<U> for T
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fn borrow_mut(&mut self) -> &mut T
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impl<C> Bundle for Cwhere
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
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