bevy_core_pipeline::smaa

Struct SmaaTextures

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pub struct SmaaTextures {
    pub edge_detection_color_texture: CachedTexture,
    pub edge_detection_stencil_texture: CachedTexture,
    pub blend_texture: CachedTexture,
}
Expand description

A render world component that holds the intermediate textures necessary to perform SMAA.

This is stored on each view that has enabled SMAA.

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§edge_detection_color_texture: CachedTexture

The two-channel texture that stores the output from the first pass (edge detection).

The second pass (blending weight calculation) reads this texture to do its work.

§edge_detection_stencil_texture: CachedTexture

The 8-bit stencil texture that records which pixels the first pass touched, so that the second pass doesn’t have to examine other pixels.

Each texel will contain a 0 if the first pass didn’t touch the corresponding pixel or a 1 if the first pass did touch that pixel.

§blend_texture: CachedTexture

A four-channel RGBA texture that stores the output from the second pass (blending weight calculation).

The final pass (neighborhood blending) reads this texture to do its work.

Trait Implementations§

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impl Component for SmaaTextures
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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