pub struct Vec3A(/* private fields */);Expand description
Implementations§
Source§impl Vec3A
 
impl Vec3A
Sourcepub const NEG_INFINITY: Vec3A
 
pub const NEG_INFINITY: Vec3A
All f32::NEG_INFINITY.
Sourcepub const USES_CORE_SIMD: bool = false
 
pub const USES_CORE_SIMD: bool = false
Vec3A uses Rust Portable SIMD
Sourcepub const USES_SCALAR_MATH: bool = false
 
pub const USES_SCALAR_MATH: bool = false
Vec3A uses scalar math
Sourcepub const USES_WASM32_SIMD: bool = false
 
pub const USES_WASM32_SIMD: bool = false
Vec3A uses WebAssembly 128-bit SIMD
Sourcepub fn map<F>(self, f: F) -> Vec3A
 
pub fn map<F>(self, f: F) -> Vec3A
Returns a vector containing each element of self modified by a mapping function f.
Sourcepub fn select(mask: BVec3A, if_true: Vec3A, if_false: Vec3A) -> Vec3A
 
pub fn select(mask: BVec3A, if_true: Vec3A, if_false: Vec3A) -> Vec3A
Creates a vector from the elements in if_true and if_false, selecting which to use
for each element of self.
A true element in the mask uses the corresponding element from if_true, and false
uses the element from if_false.
Sourcepub const fn from_array(a: [f32; 3]) -> Vec3A
 
pub const fn from_array(a: [f32; 3]) -> Vec3A
Creates a new vector from an array.
Sourcepub const fn from_slice(slice: &[f32]) -> Vec3A
 
pub const fn from_slice(slice: &[f32]) -> Vec3A
Creates a vector from the first 3 values in slice.
§Panics
Panics if slice is less than 3 elements long.
Sourcepub fn write_to_slice(self, slice: &mut [f32])
 
pub fn write_to_slice(self, slice: &mut [f32])
Writes the elements of self to the first 3 elements in slice.
§Panics
Panics if slice is less than 3 elements long.
Sourcepub fn from_vec4(v: Vec4) -> Vec3A
 
pub fn from_vec4(v: Vec4) -> Vec3A
Creates a Vec3A from the x, y and z elements of self discarding w.
On architectures where SIMD is supported such as SSE2 on x86_64 this conversion is a noop.
Sourcepub fn truncate(self) -> Vec2
 
pub fn truncate(self) -> Vec2
Creates a 2D vector from the x and y elements of self, discarding z.
Truncation may also be performed by using self.xy().
pub fn to_vec3(self) -> Vec3
Sourcepub fn dot_into_vec(self, rhs: Vec3A) -> Vec3A
 
pub fn dot_into_vec(self, rhs: Vec3A) -> Vec3A
Returns a vector where every component is the dot product of self and rhs.
Sourcepub fn min(self, rhs: Vec3A) -> Vec3A
 
pub fn min(self, rhs: Vec3A) -> Vec3A
Returns a vector containing the minimum values for each element of self and rhs.
In other words this computes [min(x, rhs.x), min(self.y, rhs.y), ..].
NaN propogation does not follow IEEE 754-2008 semantics for minNum and may differ on different SIMD architectures.
Sourcepub fn max(self, rhs: Vec3A) -> Vec3A
 
pub fn max(self, rhs: Vec3A) -> Vec3A
Returns a vector containing the maximum values for each element of self and rhs.
In other words this computes [max(self.x, rhs.x), max(self.y, rhs.y), ..].
NaN propogation does not follow IEEE 754-2008 semantics for maxNum and may differ on different SIMD architectures.
Sourcepub fn clamp(self, min: Vec3A, max: Vec3A) -> Vec3A
 
pub fn clamp(self, min: Vec3A, max: Vec3A) -> Vec3A
Component-wise clamping of values, similar to f32::clamp.
Each element in min must be less-or-equal to the corresponding element in max.
NaN propogation does not follow IEEE 754-2008 semantics and may differ on different SIMD architectures.
§Panics
Will panic if min is greater than max when glam_assert is enabled.
Sourcepub fn min_element(self) -> f32
 
pub fn min_element(self) -> f32
Returns the horizontal minimum of self.
In other words this computes min(x, y, ..).
NaN propogation does not follow IEEE 754-2008 semantics and may differ on different SIMD architectures.
Sourcepub fn max_element(self) -> f32
 
pub fn max_element(self) -> f32
Returns the horizontal maximum of self.
In other words this computes max(x, y, ..).
NaN propogation does not follow IEEE 754-2008 semantics and may differ on different SIMD architectures.
Sourcepub fn min_position(self) -> usize
 
pub fn min_position(self) -> usize
Returns the index of the first minimum element of self.
Sourcepub fn max_position(self) -> usize
 
pub fn max_position(self) -> usize
Returns the index of the first maximum element of self.
Sourcepub fn element_sum(self) -> f32
 
pub fn element_sum(self) -> f32
Returns the sum of all elements of self.
In other words, this computes self.x + self.y + ...
Sourcepub fn element_product(self) -> f32
 
pub fn element_product(self) -> f32
Returns the product of all elements of self.
In other words, this computes self.x * self.y * ...
Sourcepub fn cmpeq(self, rhs: Vec3A) -> BVec3A
 
pub fn cmpeq(self, rhs: Vec3A) -> BVec3A
Returns a vector mask containing the result of a == comparison for each element of
self and rhs.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all
elements.
Sourcepub fn cmpne(self, rhs: Vec3A) -> BVec3A
 
pub fn cmpne(self, rhs: Vec3A) -> BVec3A
Returns a vector mask containing the result of a != comparison for each element of
self and rhs.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all
elements.
Sourcepub fn cmpge(self, rhs: Vec3A) -> BVec3A
 
pub fn cmpge(self, rhs: Vec3A) -> BVec3A
Returns a vector mask containing the result of a >= comparison for each element of
self and rhs.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all
elements.
Sourcepub fn cmpgt(self, rhs: Vec3A) -> BVec3A
 
pub fn cmpgt(self, rhs: Vec3A) -> BVec3A
Returns a vector mask containing the result of a > comparison for each element of
self and rhs.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all
elements.
Sourcepub fn cmple(self, rhs: Vec3A) -> BVec3A
 
pub fn cmple(self, rhs: Vec3A) -> BVec3A
Returns a vector mask containing the result of a <= comparison for each element of
self and rhs.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all
elements.
Sourcepub fn cmplt(self, rhs: Vec3A) -> BVec3A
 
pub fn cmplt(self, rhs: Vec3A) -> BVec3A
Returns a vector mask containing the result of a < comparison for each element of
self and rhs.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all
elements.
Sourcepub fn abs(self) -> Vec3A
 
pub fn abs(self) -> Vec3A
Returns a vector containing the absolute value of each element of self.
Sourcepub fn signum(self) -> Vec3A
 
pub fn signum(self) -> Vec3A
Returns a vector with elements representing the sign of self.
- 1.0if the number is positive,- +0.0or- INFINITY
- -1.0if the number is negative,- -0.0or- NEG_INFINITY
- NANif the number is- NAN
Sourcepub fn copysign(self, rhs: Vec3A) -> Vec3A
 
pub fn copysign(self, rhs: Vec3A) -> Vec3A
Returns a vector with signs of rhs and the magnitudes of self.
Sourcepub fn is_negative_bitmask(self) -> u32
 
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 3 bits set to the sign bits from the elements of self.
A negative element results in a 1 bit and a positive element in a 0 bit.  Element x goes
into the first lowest bit, element y into the second, etc.
An element is negative if it has a negative sign, including -0.0, NaNs with negative sign bit and negative infinity.
Sourcepub fn is_finite(self) -> bool
 
pub fn is_finite(self) -> bool
Returns true if, and only if, all elements are finite.  If any element is either
NaN, positive or negative infinity, this will return false.
Sourcepub fn is_finite_mask(self) -> BVec3A
 
pub fn is_finite_mask(self) -> BVec3A
Performs is_finite on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_finite(), y.is_finite(), ...].
Sourcepub fn is_nan_mask(self) -> BVec3A
 
pub fn is_nan_mask(self) -> BVec3A
Performs is_nan on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_nan(), y.is_nan(), ...].
Sourcepub fn length_squared(self) -> f32
 
pub fn length_squared(self) -> f32
Computes the squared length of self.
This is faster than length() as it avoids a square root operation.
Sourcepub fn length_recip(self) -> f32
 
pub fn length_recip(self) -> f32
Computes 1.0 / length().
For valid results, self must not be of length zero.
Sourcepub fn distance(self, rhs: Vec3A) -> f32
 
pub fn distance(self, rhs: Vec3A) -> f32
Computes the Euclidean distance between two points in space.
Sourcepub fn distance_squared(self, rhs: Vec3A) -> f32
 
pub fn distance_squared(self, rhs: Vec3A) -> f32
Compute the squared euclidean distance between two points in space.
Sourcepub fn div_euclid(self, rhs: Vec3A) -> Vec3A
 
pub fn div_euclid(self, rhs: Vec3A) -> Vec3A
Returns the element-wise quotient of [Euclidean division] of self by rhs.
Sourcepub fn rem_euclid(self, rhs: Vec3A) -> Vec3A
 
pub fn rem_euclid(self, rhs: Vec3A) -> Vec3A
Returns the element-wise remainder of Euclidean division of self by rhs.
Sourcepub fn normalize(self) -> Vec3A
 
pub fn normalize(self) -> Vec3A
Returns self normalized to length 1.0.
For valid results, self must be finite and not of length zero, nor very close to zero.
See also Self::try_normalize() and Self::normalize_or_zero().
§Panics
Will panic if the resulting normalized vector is not finite when glam_assert is enabled.
Sourcepub fn try_normalize(self) -> Option<Vec3A>
 
pub fn try_normalize(self) -> Option<Vec3A>
Returns self normalized to length 1.0 if possible, else returns None.
In particular, if the input is zero (or very close to zero), or non-finite,
the result of this operation will be None.
See also Self::normalize_or_zero().
Sourcepub fn normalize_or(self, fallback: Vec3A) -> Vec3A
 
pub fn normalize_or(self, fallback: Vec3A) -> Vec3A
Returns self normalized to length 1.0 if possible, else returns a
fallback value.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be the fallback value.
See also Self::try_normalize().
Sourcepub fn normalize_or_zero(self) -> Vec3A
 
pub fn normalize_or_zero(self) -> Vec3A
Returns self normalized to length 1.0 if possible, else returns zero.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.
See also Self::try_normalize().
Sourcepub fn normalize_and_length(self) -> (Vec3A, f32)
 
pub fn normalize_and_length(self) -> (Vec3A, f32)
Returns self normalized to length 1.0 and the length of self.
If self is zero length then (Self::X, 0.0) is returned.
Sourcepub fn is_normalized(self) -> bool
 
pub fn is_normalized(self) -> bool
Returns whether self is length 1.0 or not.
Uses a precision threshold of approximately 1e-4.
Sourcepub fn project_onto(self, rhs: Vec3A) -> Vec3A
 
pub fn project_onto(self, rhs: Vec3A) -> Vec3A
Returns the vector projection of self onto rhs.
rhs must be of non-zero length.
§Panics
Will panic if rhs is zero length when glam_assert is enabled.
Sourcepub fn reject_from(self, rhs: Vec3A) -> Vec3A
 
pub fn reject_from(self, rhs: Vec3A) -> Vec3A
Returns the vector rejection of self from rhs.
The vector rejection is the vector perpendicular to the projection of self onto
rhs, in rhs words the result of self - self.project_onto(rhs).
rhs must be of non-zero length.
§Panics
Will panic if rhs has a length of zero when glam_assert is enabled.
Sourcepub fn project_onto_normalized(self, rhs: Vec3A) -> Vec3A
 
pub fn project_onto_normalized(self, rhs: Vec3A) -> Vec3A
Returns the vector projection of self onto rhs.
rhs must be normalized.
§Panics
Will panic if rhs is not normalized when glam_assert is enabled.
Sourcepub fn reject_from_normalized(self, rhs: Vec3A) -> Vec3A
 
pub fn reject_from_normalized(self, rhs: Vec3A) -> Vec3A
Returns the vector rejection of self from rhs.
The vector rejection is the vector perpendicular to the projection of self onto
rhs, in rhs words the result of self - self.project_onto(rhs).
rhs must be normalized.
§Panics
Will panic if rhs is not normalized when glam_assert is enabled.
Sourcepub fn round(self) -> Vec3A
 
pub fn round(self) -> Vec3A
Returns a vector containing the nearest integer to a number for each element of self.
Round half-way cases away from 0.0.
Sourcepub fn floor(self) -> Vec3A
 
pub fn floor(self) -> Vec3A
Returns a vector containing the largest integer less than or equal to a number for each
element of self.
Sourcepub fn ceil(self) -> Vec3A
 
pub fn ceil(self) -> Vec3A
Returns a vector containing the smallest integer greater than or equal to a number for
each element of self.
Sourcepub fn trunc(self) -> Vec3A
 
pub fn trunc(self) -> Vec3A
Returns a vector containing the integer part each element of self. This means numbers are
always truncated towards zero.
Sourcepub fn fract(self) -> Vec3A
 
pub fn fract(self) -> Vec3A
Returns a vector containing the fractional part of the vector as self - self.trunc().
Note that this differs from the GLSL implementation of fract which returns
self - self.floor().
Note that this is fast but not precise for large numbers.
Sourcepub fn fract_gl(self) -> Vec3A
 
pub fn fract_gl(self) -> Vec3A
Returns a vector containing the fractional part of the vector as self - self.floor().
Note that this differs from the Rust implementation of fract which returns
self - self.trunc().
Note that this is fast but not precise for large numbers.
Sourcepub fn exp(self) -> Vec3A
 
pub fn exp(self) -> Vec3A
Returns a vector containing e^self (the exponential function) for each element of
self.
Sourcepub fn powf(self, n: f32) -> Vec3A
 
pub fn powf(self, n: f32) -> Vec3A
Returns a vector containing each element of self raised to the power of n.
Sourcepub fn recip(self) -> Vec3A
 
pub fn recip(self) -> Vec3A
Returns a vector containing the reciprocal 1.0/n of each element of self.
Sourcepub fn lerp(self, rhs: Vec3A, s: f32) -> Vec3A
 
pub fn lerp(self, rhs: Vec3A, s: f32) -> Vec3A
Performs a linear interpolation between self and rhs based on the value s.
When s is 0.0, the result will be equal to self.  When s is 1.0, the result
will be equal to rhs. When s is outside of range [0, 1], the result is linearly
extrapolated.
Sourcepub fn move_towards(&self, rhs: Vec3A, d: f32) -> Vec3A
 
pub fn move_towards(&self, rhs: Vec3A, d: f32) -> Vec3A
Moves towards rhs based on the value d.
When d is 0.0, the result will be equal to self. When d is equal to
self.distance(rhs), the result will be equal to rhs. Will not go past rhs.
Sourcepub fn midpoint(self, rhs: Vec3A) -> Vec3A
 
pub fn midpoint(self, rhs: Vec3A) -> Vec3A
Calculates the midpoint between self and rhs.
The midpoint is the average of, or halfway point between, two vectors.
a.midpoint(b) should yield the same result as a.lerp(b, 0.5)
while being slightly cheaper to compute.
Sourcepub fn abs_diff_eq(self, rhs: Vec3A, max_abs_diff: f32) -> bool
 
pub fn abs_diff_eq(self, rhs: Vec3A, max_abs_diff: f32) -> bool
Returns true if the absolute difference of all elements between self and rhs is
less than or equal to max_abs_diff.
This can be used to compare if two vectors contain similar elements. It works best when
comparing with a known value. The max_abs_diff that should be used used depends on
the values being compared against.
For more see comparing floating point numbers.
Sourcepub fn clamp_length(self, min: f32, max: f32) -> Vec3A
 
pub fn clamp_length(self, min: f32, max: f32) -> Vec3A
Returns a vector with a length no less than min and no more than max.
§Panics
Will panic if min is greater than max, or if either min or max is negative, when glam_assert is enabled.
Sourcepub fn clamp_length_max(self, max: f32) -> Vec3A
 
pub fn clamp_length_max(self, max: f32) -> Vec3A
Returns a vector with a length no more than max.
§Panics
Will panic if max is negative when glam_assert is enabled.
Sourcepub fn clamp_length_min(self, min: f32) -> Vec3A
 
pub fn clamp_length_min(self, min: f32) -> Vec3A
Returns a vector with a length no less than min.
§Panics
Will panic if min is negative when glam_assert is enabled.
Sourcepub fn mul_add(self, a: Vec3A, b: Vec3A) -> Vec3A
 
pub fn mul_add(self, a: Vec3A, b: Vec3A) -> Vec3A
Fused multiply-add. Computes (self * a) + b element-wise with only one rounding
error, yielding a more accurate result than an unfused multiply-add.
Using mul_add may be more performant than an unfused multiply-add if the target
architecture has a dedicated fma CPU instruction. However, this is not always true,
and will be heavily dependant on designing algorithms with specific target hardware in
mind.
Sourcepub fn reflect(self, normal: Vec3A) -> Vec3A
 
pub fn reflect(self, normal: Vec3A) -> Vec3A
Returns the reflection vector for a given incident vector self and surface normal
normal.
normal must be normalized.
§Panics
Will panic if normal is not normalized when glam_assert is enabled.
Sourcepub fn refract(self, normal: Vec3A, eta: f32) -> Vec3A
 
pub fn refract(self, normal: Vec3A, eta: f32) -> Vec3A
Returns the refraction direction for a given incident vector self, surface normal
normal and ratio of indices of refraction, eta. When total internal reflection occurs,
a zero vector will be returned.
self and normal must be normalized.
§Panics
Will panic if self or normal is not normalized when glam_assert is enabled.
Sourcepub fn angle_between(self, rhs: Vec3A) -> f32
 
pub fn angle_between(self, rhs: Vec3A) -> f32
Returns the angle (in radians) between two vectors in the range [0, +π].
The inputs do not need to be unit vectors however they must be non-zero.
Sourcepub fn rotate_towards(self, rhs: Vec3A, max_angle: f32) -> Vec3A
 
pub fn rotate_towards(self, rhs: Vec3A, max_angle: f32) -> Vec3A
Rotates towards rhs up to max_angle (in radians).
When max_angle is 0.0, the result will be equal to self. When max_angle is equal to
self.angle_between(rhs), the result will be parallel to rhs. If max_angle is negative,
rotates towards the exact opposite of rhs. Will not go past the target.
Sourcepub fn any_orthogonal_vector(&self) -> Vec3A
 
pub fn any_orthogonal_vector(&self) -> Vec3A
Returns some vector that is orthogonal to the given one.
The input vector must be finite and non-zero.
The output vector is not necessarily unit length. For that use
Self::any_orthonormal_vector() instead.
Sourcepub fn any_orthonormal_vector(&self) -> Vec3A
 
pub fn any_orthonormal_vector(&self) -> Vec3A
Returns any unit vector that is orthogonal to the given one.
The input vector must be unit length.
§Panics
Will panic if self is not normalized when glam_assert is enabled.
Sourcepub fn any_orthonormal_pair(&self) -> (Vec3A, Vec3A)
 
pub fn any_orthonormal_pair(&self) -> (Vec3A, Vec3A)
Given a unit vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.
§Panics
Will panic if self is not normalized when glam_assert is enabled.
Sourcepub fn slerp(self, rhs: Vec3A, s: f32) -> Vec3A
 
pub fn slerp(self, rhs: Vec3A, s: f32) -> Vec3A
Performs a spherical linear interpolation between self and rhs based on the value s.
When s is 0.0, the result will be equal to self.  When s is 1.0, the result
will be equal to rhs. When s is outside of range [0, 1], the result is linearly
extrapolated.
Sourcepub fn as_i16vec3(&self) -> I16Vec3
 
pub fn as_i16vec3(&self) -> I16Vec3
Casts all elements of self to i16.
Sourcepub fn as_u16vec3(&self) -> U16Vec3
 
pub fn as_u16vec3(&self) -> U16Vec3
Casts all elements of self to u16.
Sourcepub fn as_i64vec3(&self) -> I64Vec3
 
pub fn as_i64vec3(&self) -> I64Vec3
Casts all elements of self to i64.
Sourcepub fn as_u64vec3(&self) -> U64Vec3
 
pub fn as_u64vec3(&self) -> U64Vec3
Casts all elements of self to u64.
Sourcepub fn as_usizevec3(&self) -> USizeVec3
 
pub fn as_usizevec3(&self) -> USizeVec3
Casts all elements of self to usize.
Trait Implementations§
Source§impl AbsDiffEq for Vec3A
 
impl AbsDiffEq for Vec3A
Source§fn default_epsilon() -> <Vec3A as AbsDiffEq>::Epsilon
 
fn default_epsilon() -> <Vec3A as AbsDiffEq>::Epsilon
Source§fn abs_diff_eq(
    &self,
    other: &Vec3A,
    epsilon: <Vec3A as AbsDiffEq>::Epsilon,
) -> bool
 
fn abs_diff_eq( &self, other: &Vec3A, epsilon: <Vec3A as AbsDiffEq>::Epsilon, ) -> bool
Source§fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
 
fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
AbsDiffEq::abs_diff_eq.Source§impl AddAssign<&Vec3A> for Vec3A
 
impl AddAssign<&Vec3A> for Vec3A
Source§fn add_assign(&mut self, rhs: &Vec3A)
 
fn add_assign(&mut self, rhs: &Vec3A)
+= operation. Read moreSource§impl AddAssign<&f32> for Vec3A
 
impl AddAssign<&f32> for Vec3A
Source§fn add_assign(&mut self, rhs: &f32)
 
fn add_assign(&mut self, rhs: &f32)
+= operation. Read moreSource§impl AddAssign<f32> for Vec3A
 
impl AddAssign<f32> for Vec3A
Source§fn add_assign(&mut self, rhs: f32)
 
fn add_assign(&mut self, rhs: f32)
+= operation. Read moreSource§impl AddAssign for Vec3A
 
impl AddAssign for Vec3A
Source§fn add_assign(&mut self, rhs: Vec3A)
 
fn add_assign(&mut self, rhs: Vec3A)
+= operation. Read moreSource§impl<'de> Deserialize<'de> for Vec3A
Deserialize expects a sequence of 3 values.
 
impl<'de> Deserialize<'de> for Vec3A
Deserialize expects a sequence of 3 values.
Source§fn deserialize<D>(
    deserializer: D,
) -> Result<Vec3A, <D as Deserializer<'de>>::Error>where
    D: Deserializer<'de>,
 
fn deserialize<D>(
    deserializer: D,
) -> Result<Vec3A, <D as Deserializer<'de>>::Error>where
    D: Deserializer<'de>,
Source§impl DivAssign<&Vec3A> for Vec3A
 
impl DivAssign<&Vec3A> for Vec3A
Source§fn div_assign(&mut self, rhs: &Vec3A)
 
fn div_assign(&mut self, rhs: &Vec3A)
/= operation. Read moreSource§impl DivAssign<&f32> for Vec3A
 
impl DivAssign<&f32> for Vec3A
Source§fn div_assign(&mut self, rhs: &f32)
 
fn div_assign(&mut self, rhs: &f32)
/= operation. Read moreSource§impl DivAssign<f32> for Vec3A
 
impl DivAssign<f32> for Vec3A
Source§fn div_assign(&mut self, rhs: f32)
 
fn div_assign(&mut self, rhs: f32)
/= operation. Read moreSource§impl DivAssign for Vec3A
 
impl DivAssign for Vec3A
Source§fn div_assign(&mut self, rhs: Vec3A)
 
fn div_assign(&mut self, rhs: Vec3A)
/= operation. Read moreSource§impl From<Vec3A> for Isometry3d
 
impl From<Vec3A> for Isometry3d
Source§impl FromReflect for Vec3A
 
impl FromReflect for Vec3A
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Vec3A>
 
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Vec3A>
Self from a reflected value.Source§fn take_from_reflect(
    reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
 
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Vec3A
 
impl GetTypeRegistration for Vec3A
Source§fn get_type_registration() -> TypeRegistration
 
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
 
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Mul<Vec3A> for Isometry3d
 
impl Mul<Vec3A> for Isometry3d
Source§impl MulAssign<&Vec3A> for Vec3A
 
impl MulAssign<&Vec3A> for Vec3A
Source§fn mul_assign(&mut self, rhs: &Vec3A)
 
fn mul_assign(&mut self, rhs: &Vec3A)
*= operation. Read moreSource§impl MulAssign<&f32> for Vec3A
 
impl MulAssign<&f32> for Vec3A
Source§fn mul_assign(&mut self, rhs: &f32)
 
fn mul_assign(&mut self, rhs: &f32)
*= operation. Read moreSource§impl MulAssign<f32> for Vec3A
 
impl MulAssign<f32> for Vec3A
Source§fn mul_assign(&mut self, rhs: f32)
 
fn mul_assign(&mut self, rhs: f32)
*= operation. Read moreSource§impl MulAssign for Vec3A
 
impl MulAssign for Vec3A
Source§fn mul_assign(&mut self, rhs: Vec3A)
 
fn mul_assign(&mut self, rhs: Vec3A)
*= operation. Read moreSource§impl NormedVectorSpace for Vec3A
 
impl NormedVectorSpace for Vec3A
Source§fn norm_squared(self) -> f32
 
fn norm_squared(self) -> f32
NormedVectorSpace::norm.Source§fn distance(self, rhs: Self) -> Self::Scalar
 
fn distance(self, rhs: Self) -> Self::Scalar
Source§fn distance_squared(self, rhs: Self) -> Self::Scalar
 
fn distance_squared(self, rhs: Self) -> Self::Scalar
NormedVectorSpace::distance.Source§impl PartialReflect for Vec3A
 
impl PartialReflect for Vec3A
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
 
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
    &mut self,
    value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
 
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
 
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Source§impl RelativeEq for Vec3A
 
impl RelativeEq for Vec3A
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%= operation. Read moreSource§impl RemAssign for Vec3A
 
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fn type_path() -> &'static str
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impl Vec3Swizzles for Vec3A
type Vec2 = Vec2
type Vec4 = Vec4
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fn xy(self) -> Vec2
fn with_xy(self, rhs: Vec2) -> Vec3A
fn xz(self) -> Vec2
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fn yx(self) -> Vec2
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fn yy(self) -> Vec2
fn yz(self) -> Vec2
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fn zx(self) -> Vec2
fn with_zx(self, rhs: Vec2) -> Vec3A
fn zy(self) -> Vec2
fn with_zy(self, rhs: Vec2) -> Vec3A
fn zz(self) -> Vec2
fn xxx(self) -> Vec3A
fn xxy(self) -> Vec3A
fn xxz(self) -> Vec3A
fn xyx(self) -> Vec3A
fn xyy(self) -> Vec3A
fn xzx(self) -> Vec3A
fn xzy(self) -> Vec3A
fn xzz(self) -> Vec3A
fn yxx(self) -> Vec3A
fn yxy(self) -> Vec3A
fn yxz(self) -> Vec3A
fn yyx(self) -> Vec3A
fn yyy(self) -> Vec3A
fn yyz(self) -> Vec3A
fn yzx(self) -> Vec3A
fn yzy(self) -> Vec3A
fn yzz(self) -> Vec3A
fn zxx(self) -> Vec3A
fn zxy(self) -> Vec3A
fn zxz(self) -> Vec3A
fn zyx(self) -> Vec3A
fn zyy(self) -> Vec3A
fn zyz(self) -> Vec3A
fn zzx(self) -> Vec3A
fn zzy(self) -> Vec3A
fn zzz(self) -> Vec3A
fn xxxx(self) -> Vec4
fn xxxy(self) -> Vec4
fn xxxz(self) -> Vec4
fn xxyx(self) -> Vec4
fn xxyy(self) -> Vec4
fn xxyz(self) -> Vec4
fn xxzx(self) -> Vec4
fn xxzy(self) -> Vec4
fn xxzz(self) -> Vec4
fn xyxx(self) -> Vec4
fn xyxy(self) -> Vec4
fn xyxz(self) -> Vec4
fn xyyx(self) -> Vec4
fn xyyy(self) -> Vec4
fn xyyz(self) -> Vec4
fn xyzx(self) -> Vec4
fn xyzy(self) -> Vec4
fn xyzz(self) -> Vec4
fn xzxx(self) -> Vec4
fn xzxy(self) -> Vec4
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fn xzyx(self) -> Vec4
fn xzyy(self) -> Vec4
fn xzyz(self) -> Vec4
fn xzzx(self) -> Vec4
fn xzzy(self) -> Vec4
fn xzzz(self) -> Vec4
fn yxxx(self) -> Vec4
fn yxxy(self) -> Vec4
fn yxxz(self) -> Vec4
fn yxyx(self) -> Vec4
fn yxyy(self) -> Vec4
fn yxyz(self) -> Vec4
fn yxzx(self) -> Vec4
fn yxzy(self) -> Vec4
fn yxzz(self) -> Vec4
fn yyxx(self) -> Vec4
fn yyxy(self) -> Vec4
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fn yyyx(self) -> Vec4
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fn zyzy(self) -> Vec4
fn zyzz(self) -> Vec4
fn zzxx(self) -> Vec4
fn zzxy(self) -> Vec4
fn zzxz(self) -> Vec4
fn zzyx(self) -> Vec4
fn zzyy(self) -> Vec4
fn zzyz(self) -> Vec4
fn zzzx(self) -> Vec4
fn zzzy(self) -> Vec4
fn zzzz(self) -> Vec4
fn xyz(self) -> Self
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