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SoftBody

Struct SoftBody 

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pub struct SoftBody {
    pub builder: SoftBodyBuilder,
}
Expand description

Describes a soft body to create.

The particle positions of Self::builder are expressed in the local frame of the entity (see the module documentation for the conventions). Changes made to this component after the soft body was created are ignored.

The collider-related components of the entity (crate::geometry::Friction, crate::geometry::Restitution, crate::geometry::CollisionGroups, crate::geometry::SolverGroups, crate::geometry::ActiveEvents, crate::geometry::ActiveHooks, crate::geometry::ActiveCollisionTypes, crate::geometry::ContactForceEventThreshold, crate::geometry::ContactSkin and crate::geometry::Sensor) configure the soft body’s surface colliders (see RapierRigidBodySet::soft_body_colliders), like for a Collider: they override the builder’s collider template, their changes are applied, and removing them restores the template’s values (the particle radius for the contact skin). The user_data of the builder and of its collider template are overwritten with the entity bits.

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§builder: SoftBodyBuilder

The Rapier builder of the soft body, in the local frame of the entity.

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impl SoftBody

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pub fn new(builder: SoftBodyBuilder) -> Self

A soft body created from the given Rapier builder (positions in the entity’s local frame).

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pub fn map(self, f: impl FnOnce(SoftBodyBuilder) -> SoftBodyBuilder) -> Self

Applies f to the builder of this soft body.

This is useful to chain the builder’s methods, e.g. SoftBody::rope(a, b, 20).map(|b| b.particle_mass(0.1).pinned_particles([0])).

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pub fn rope(start: Vect, end: Vect, num_particles: usize) -> Self

A rope of num_particles particles from start to end (see SoftBodyBuilder::rope).

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pub fn trimesh(vertices: Vec<Vect>, indices: Vec<[u32; 3]>) -> Option<Self>

A triangle-mesh soft body without volumetric cells (see SoftBodyBuilder::trimesh).

Returns None if the mesh is empty.

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pub fn volumetric( vertices: &[Vect], indices: &[[u32; 2]], cell_size: Real, ) -> Option<Self>

A volumetric soft body filling a closed, outward-oriented mesh (triangles in 3D, segments in 2D) with cells of size cell_size (see SoftBodyBuilder::volumetric).

Returns None if the mesh is empty, open, or encloses nothing at that cell size.

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pub fn volumetric_skinned( vertices: &[Vect], indices: &[[u32; 2]], cell_size: Real, ) -> Option<Self>

Same as Self::volumetric, keeping the given polyline as the soft body’s skin (see SoftBodyBuilder::volumetric_skinned).

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pub fn polygon(points: Vec<Vect>) -> Self

A closed polygon with counter-clockwise points, with area preservation (see SoftBodyBuilder::polygon).

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pub fn disk(radius: Real, num_particles: usize) -> Self

A regular polygon centered at the entity’s origin with num_particles boundary particles (see SoftBodyBuilder::disk).

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pub fn grid(half_extents: Vect, nx: usize, ny: usize) -> Self

A solid rectangle centered at the entity’s origin, triangulated on a nx × ny particle grid (see SoftBodyBuilder::grid).

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pub fn polyline( vertices: Vec<Vect>, indices: Option<Vec<[u32; 2]>>, ) -> Option<Self>

A soft body from a polyline (see SoftBodyBuilder::polyline).

Returns None if the polyline is empty.

Trait Implementations§

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impl Clone for SoftBody

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fn clone(&self) -> SoftBody

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for SoftBody
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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const HAS_SUMMARY_TICK: bool = false

Set this constant to true if the component should track a summary tick. Read more
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impl Debug for SoftBody

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<SoftBodyBuilder> for SoftBody

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fn from(builder: SoftBodyBuilder) -> Self

Converts to this type from the input type.

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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