bevy_rapier2d::plugin::context

Struct RapierRigidBodySet

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pub struct RapierRigidBodySet {
    pub bodies: RigidBodySet,
    /* private fields */
}
Expand description

The set of rigid-bodies part of the simulation.

This should be attached on an entity with a RapierContextSimulation

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§bodies: RigidBodySet

The set of rigid-bodies part of the simulation.

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impl RapierRigidBodySet

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pub fn with_query_filter<T>( &self, colliders: &RapierContextColliders, filter: QueryFilter<'_>, f: impl FnOnce(RapierQueryFilter<'_>) -> T, ) -> T

Calls the closure f once after converting the given QueryFilter into a raw RapierQueryFilter.

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pub fn entity2body(&self) -> &HashMap<Entity, RigidBodyHandle>

The map from entities to rigid-body handles.

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pub fn rigid_body_entity(&self, handle: RigidBodyHandle) -> Option<Entity>

Retrieve the Bevy entity the given Rapier rigid-body (identified by its handle) is attached.

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pub fn propagate_modified_body_positions_to_colliders( &self, colliders: &mut RapierContextColliders, )

This method makes sure that the rigid-body positions have been propagated to their attached colliders, without having to perform a simulation step.

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pub fn impulse_revolute_joint_angle( &self, joints: &RapierContextJoints, entity: Entity, ) -> Option<f32>

Computes the angle between the two bodies attached by the RevoluteJoint component (if any) referenced by the given entity.

The angle is computed along the revolute joint’s principal axis.

Parameter entity should have a ImpulseJoint component with a TypedJoint::RevoluteJoint variant as data.

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impl Clone for RapierRigidBodySet

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fn clone(&self) -> RapierRigidBodySet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for RapierRigidBodySet
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Default for RapierRigidBodySet

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fn default() -> RapierRigidBodySet

Returns the “default value” for a type. Read more

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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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