pub enum GpuPreprocessingSupport {
None,
PreprocessingOnly,
Culling,
}
Expand description
Records whether GPU preprocessing and/or GPU culling are supported on the device.
No GPU preprocessing is supported on WebGL because of the lack of compute
shader support. GPU preprocessing is supported on DirectX 12, but due to a
wgpu
limitation GPU culling is not.
Variants§
None
No GPU preprocessing support is available at all.
PreprocessingOnly
GPU preprocessing is available, but GPU culling isn’t.
Culling
Both GPU preprocessing and GPU culling are available.
Trait Implementations§
source§impl Clone for GpuPreprocessingSupport
impl Clone for GpuPreprocessingSupport
source§fn clone(&self) -> GpuPreprocessingSupport
fn clone(&self) -> GpuPreprocessingSupport
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl FromWorld for GpuPreprocessingSupport
impl FromWorld for GpuPreprocessingSupport
source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given World
.source§impl PartialEq for GpuPreprocessingSupport
impl PartialEq for GpuPreprocessingSupport
source§fn eq(&self, other: &GpuPreprocessingSupport) -> bool
fn eq(&self, other: &GpuPreprocessingSupport) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for GpuPreprocessingSupport
impl Resource for GpuPreprocessingSupport
impl StructuralPartialEq for GpuPreprocessingSupport
Auto Trait Implementations§
impl Freeze for GpuPreprocessingSupport
impl RefUnwindSafe for GpuPreprocessingSupport
impl Send for GpuPreprocessingSupport
impl Sync for GpuPreprocessingSupport
impl Unpin for GpuPreprocessingSupport
impl UnwindSafe for GpuPreprocessingSupport
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.